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Torque for SBIR/STTR Development

by Donald "Yadot" Harris · 07/16/2010 (10:00 pm) · 20 comments



Hello everyone, as you see we are introducing some new ideas on the site this week. As well as a new licensing model. I wanted to take the time in this blog to speak on the subject of Torque for non-entertainment game purposes. Torque has been used in the past for many non-entertainment purposes- primarily SBIRs and STTRs (described below). Companies and organizations like NASA, IBM, and many other that we can’t mention for contractual reasons, have found that Torque is the perfect solution for them. Most of these products have very different needs than a typical game so having source can be critical, in many non-entertainment projects, source is required for code escrow purposes or others reasons. These research projects typically pay in a phased approach, and these concepts of phases will help us introduce a new Research Model Licensing.

If your organization works in the space of these types of projects we can definitely help you achieve your goals with our technology. We are taking a partnership approach with phased research projects. We have decided to take a big step forward in helping to open this market to more people by modeling our Research Licensing to meet the needs of SBIR and STTR projects.

For those of you who aren’t familiar with them, SBIRs are research programs set aside for small business run by the U.S. government. ( btw…the government thinks of multi-million dollar companies as small businesses.). The big, big, companies aren’t allowed to bid on these projects. STTRs are very similar; however, they require a partnership with a University. Many businesses have built themselves on SBIRs including companies from our industry like SpeedTree.

Many of these projects are broken down into 3 phases.
Phase 1 - Proof of Concept ( ~ 100,000 award)
Phase 2 - Prototype (~ 750,000 award)
Phase 3 - Commercialization ( no limit that I know of)

We are focusing on the first two phases as those are most common and it’s where teams need the most help getting started. So for small teams running on smaller budgets this will be very helpful to you. Here are the options:

License the technology for free during Phase 1 until you get to Phase 2 then pay 10% of your Phase 2 award.

Or...

License the technology for 10% of your Phase 1 award.

Both options are per project basis and the license does not stay with the organization outside the work for the project. In other words once the project is done the license is as well. By deferring the payment this can help you spend more money on developing the solution upfront and divert the payment until the second round. If you are spending less on technology in the first round this will give you an edge on your competition.

We still offer other custom licensing solutions such as Studio and Per Project models. We also work with with non SBIR and STTR projects such as Serious Games and MS&T (Modeling, Simulation and Training) projects if you meet a few conditions depending on your project. For more information on the new Research License please contact me:

Donald Harris
donaldh@instantaction.com

{EDIT for clarity}

We seem to be getting quite a few comments in other threads about this post so I wanted to add in some more info to help clarify. Please note that the licensing model is to help the small organizations out there. We don't expect many organizations to pay the up front cost unless they have a more sure shot at the project and know they will get to the second phase. If a company pays on the first Phase of an SBIR they would save money on the license as the second phase is generally larger. We expect most customers to opp for the Free license and pay on Phase 2. Yes it MAY be a bit a higher cost to them but they didn't have to pay anything up front. We are not asking the architect in his home office to pay 75,000 dollars for one license to build a virtual walk through. For those cases please contact me personally so that we can work out a custom solution for you and the product you want to build. Remember this addition to our licensing model is here to help the smaller teams out there play in the bigger picture of SBIR projects.

#1
07/16/2010 (10:17 pm)
I am currently using iTGB to make an educational/informational application for a medical group. I will of course share more when it comes to market (free app), but I have to say it has been great for my purposes.

The only thing that would make it even better is a little more emphasis on the interface/gui creation. iTGB now has hooks into the UIKIT, stroke of genius. Thanks for recognizing that not everyone is making a game.

I think on the other side we have to show our clients what we can do with torque products that make them a viable solution.



#2
07/16/2010 (10:24 pm)
Thanks Henry and you are right. There will be more focus on this section in the future. It's such a broad area of "game development" so much so that I spent part of the day trying to find a broad enough term to define it. This is one of my major responsibilities, so now that I am on board I will try and create a bigger area for the Non-Entertainers :)b Please do keep us up to date on the project!
#3
07/16/2010 (10:32 pm)
I have shown what can be done with web deployment and torque to my employer, and they are actually interested in possibly building an interactive environment to be displayed on there website to be used for marketing purposes in showing unique Structural Engineering solutions we've come up with. were would a project such as this fall into the non entertainment category? I have begun prototyping such an idea in torque and once i was given a thumbs up to proceed with full implementation i was planning on inquiring on the licensing for non game projects and this seems to be a perfect place to begin that dialog.

As a Structural Engineer myself, I can foresee a large market share for products like torque in using technology in marketing Architecture and Engineering technology to potential customers and clients. Most Architectural studios use 3d renders in max to showcase architectural ideas but how impressed would a client be to be able to explore the structure in 3D as they choose in a game like environment.
#4
07/16/2010 (10:39 pm)
@Ken This would be one of those customer cases I spoke about in the last paragraph please send me an email to Donaldh@instantaction.com and we can work a custom solution for your organization.

"I can foresee a large market share for products like torque in using technology in marketing Architecture and Engineering technology to potential customers and clients. "

In the future I hope to be able to have people like you and Henry displaying more finish projects here and casting a light on them as well. This is something that we would like to be more involved with. Thanks for the inquiry!
#5
07/17/2010 (2:18 am)
@Donald - This post, in conjunction with the EULA for iT2D 2009, begs the question: Are we allowed to develop "non-game" apps for the iDevices covered by our license?

I ask this specifically because many of the app ideas I have on deck fall under Apple's classifications of Utility, Social, etc. categories, as opposed to "games". Does your blog post here imply that we are not allowed to develop non-game apps, such as Henry's forthcoming medical app, for iDevices under our current iT2D licenses?

If so, this would be very disconcerting news as that would mean we are being restricted to one app type on mobile platforms that are utilized for so much more by the end users, our audience and potential customers.
#6
07/17/2010 (3:21 am)
@Brian - This issue has popped up in the forums and in IRC previously. I think the iDevice platform is somewhat unique when it comes to uses and distribution, and it's apparent our licensees agree. I plan on having a discussion with the team regarding section 2.4 of our EULA in regard to the non-game clause.
#7
07/17/2010 (5:41 am)
@Brian Thanks for your reply, I plan on working with Mich directly for the next week in Seattle so I am sure we will get you a definite answer soon. But here is what I can tell you about this blog post. Looking back on this post it should have been more focused on just the SBIR and STTR projects. That is where the new license is really aimed. But in building this new model I think what we have done is exposed some areas in our EULA which will be reviewing next week. Be patient Mich or I will respond soon with a sure answer.

#8
07/17/2010 (3:00 pm)
@Mich & Donald - Thank you both for your prompt replies. I hope that the talks go well and that IA sees the potential in opening up the iT2D (and iT3D) licenses to cover all app types as they apply to the iDevice platforms.

This would result in more exposure for the Torque brand as being more than just a "game engine", as illustrated in Donald's blog post here, and could only help in spurring new sales of the product line.

Thanks again for the quick replies.
#9
07/17/2010 (9:01 pm)
Yea thanks guys for hopefully clearing this up. I can say we have no SBIR or STTR budgets, my projects come under marketing I am pretty sure.

#10
07/18/2010 (4:00 pm)
I know this post mainly applies to SBIR and STTR, but i would like to clarify anyway.

How does this apply to the T3D license which allows the creation of non-game projects as well anyway ? I have created a small fitness program for PC for a friend for personal use and he has distributed it to some other people as well, for free. Before doing this, i of course contacted the GG Licensing team via email and was given the go ahead and permission to distribute it any way i want, paid or other wise.

Basically what i wish to ask is how does this apply to me as an individual, not as part of some organization/university etc. Doing small personal projects/hobbies and not as quoted below, some thing in the scale of architectural walkthroughs which might infact be considered part of a persons job.

Quote:
We are not asking the architect in his home office to pay 75,000 dollars for one license to build a virtual walk through. For those cases please contact me personally so that we can work out a custom solution for you and the product you want to build.
#11
07/18/2010 (5:39 pm)
Cai you are not affected by this at all. This pricing is directed at the organizations that are going after the government sponsored SBIR/STTR projects. You are good.
#12
07/19/2010 (2:15 am)
To back and build on donalds statement. With the current language of the Eula it's not wrong for you to interpret it as requiring written permission; however, it isn't our intent to limit small companies from doing non game work and in most cases, it isn't our intent to limit most large businesses either -we want them to talk with us regarding licensing. Many non game related businesses have very special need such as submitting full source to the government. Most of these needs are not met by our competitors without multi- 6 digdit figure solutions which makes us very competitive in this space. My gut feeling is that we will need to update the current Eula to be more explicit on our desire to support all indie development at a fair price.
#13
08/06/2010 (12:31 am)
@ Donald.. I saw a guy wearing the Instant Action badge at E3 and asked him when were they going to officially announce when it was going to launch and what all the features were.. He told me he couldnt speak on it..

So now 2 months later.. What is the final word on Instant ACtion.. I sent an email 1 month ago and heard nothing.. Please divulge some info on it..

THanks
#14
08/06/2010 (2:16 am)
I hate to say it but we still can't speak on it. But what I can point you to is this


http://www.youtube.com/watch?v=F-7vuhN8kGg&feature=player_embedded

This is the most up to date info!
#15
08/06/2010 (3:24 am)
I'm confused...

@Darrell - what were you enquring about? The release of what product or service?
#16
08/06/2010 (4:59 pm)
Instant Action.. it seems that no one can "speak" on it.. there is a website but no explanation when it will launch .. where.. how.. nothing..

What does it offer developers.. there is a email link for developers or publishers to contact instant action to request info.. but no response..

When will info be released?

#17
08/06/2010 (5:02 pm)
@Darrell - InstantAction is the name of our company. Torque is just a division of that company. The website you speak of (InstantAction.com) is another division. It is a platform we are pushing really hard right now. I'll have someone from that side of the company jump in here and provide some more details.
#18
08/06/2010 (8:52 pm)
@Darrell InstantAction, as a distribution platform, is roughly the following:

- The ability to make any game playable and distributed in a web browser
- Games on the InstantAction platform are playable/demo-able in up to half the time as other digital distribution systems
- Full-featured games are discoverable and embeddable just like a YouTube video, with the same potential to become viral

We're sorry if we haven't returned your inquiries. We're working to respond as quickly and thoroughly as possible.

Let me know if you have any other question :)
#19
08/09/2010 (8:13 pm)
I was able to gather a general understanding of the platform? But is it a revenue split for sales of the game ?

And does the developer have to pay for the platform?

Can the framework handle graphic intense games?

can it handle 2 Players ?


Sorry if Im asking too many questions..
#20
09/08/2010 (8:03 pm)
Hi All;

I would like to reiterate my question from about two months ago:

16JUL10
Quote:
Are we allowed to develop "non-game" apps for the iDevices covered by our license?

The original responses were:

Mich -
Quote:
This issue has popped up in the forums and in IRC previously. I think the iDevice platform is somewhat unique when it comes to uses and distribution, and it's apparent our licensees agree. I plan on having a discussion with the team regarding section 2.4 of our EULA in regard to the non-game clause.

Donald -
Quote:
...I think what we have done is exposed some areas in our EULA which will be reviewing next week. Be patient Mich or I will respond soon with a sure answer.

Eric -
Quote:
...it isn't our intent to limit small companies from doing non game work

My gut feeling is that we will need to update the current Eula to be more explicit on our desire to support all indie development at a fair price.



Can we please get an update on this topic? As I near the completion of my first app, I need to know whether I can start work on a non-game app concept I have. Additionally, I know this is holding up others such as Henry who are working on non-game titles.

At first glance, this seems like a relatively simple update of the EULA for iT2D and iT3D to remove the non-game clause. There could be circumstances, to which we are not privy, that you wish to avoid. However, without communication, we are left to guess about the future of our ideas.

Eagerly awaiting your response...