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Web Site Update

by Eric Preisz · 07/15/2010 (10:26 am) · 185 comments

static.torquepowered.com/static/upload/emp-59817/header_blog_employee.jpg
It’s 3:05 am PST and we just finished the most recent upgrade to the site. As a game programmer ( semi-retired ) web deployment makes me nervous. I don’t get that comfy chair, worn-in baseball glove, feeling that I get from the technology domains that feel more like home to me. Luckily, I’ve been able to calm my nerves with few slices of bacon covered pizza. So far, we made it through the update without any major issues. Thanks a million to those in the associate’s forum who spent their free time beta testing for us when they could have been working on their games:


Special Thanks:
Fyodor "bank" Osokin
Joseph Euan
Michael Hall
Tom Spillman
Konrad Kiss
David Montgomery-Blake
Ted Southard
Giuseppe De Francesco

Thanks guys!

The site changes will seem relatively small at first glance, so I’ve put this blog together to help point out some of the foundational changes that make this update a bigger one than you might notice at first glance.

One of my tenants is that bad news should be delivered first, so let’s get that out of the way. You have sent us a lot of web related bug reports and changes and we didn’t cover many of them in this update. Our focus on this round is more about updating systemic business related updates. If we don’t fix those systemic issues, they will undermine all other aspects of how we do business. We’ve been doing a lot of this over the past few weeks and we are slowly raising the tide for more positive future changes. Functionality fixes to come, please hang in there.

So let’s dive into the update:



Brand – Last year we announced that we were retiring the GarageGames name for most of our businesses ( the game studio occasionally uses the GG name ). This is bittersweet change for sure. I have a fondness for the name and more so for the ideology behind the name. As do many, many, people for whom the name GarageGames touched. But the reality is that we are a very different company. Some say better; some say worse -but in the end we are definitely different. Switching to the Torque brand is recognition of that change and a new identity that we can use to move forward with on future projects.

You will notice a new logo that contains the phrase “By InstantAction” which helps people understand that we are a part of a bigger company with a broader focus. We are three divisions: Tools & Engine, Game Studio, and Platform. You know what this division does, but you may not be aware of the others. The game studio is very busy working on high-end socially driven games and the Platform is building the next generation of services (achievements, e-commerce, etc.) that modern gamers expect.

static.torquepowered.com/static/upload/emp-59817/Torque_IA_logo_V.png






Studio Licensing – For a long time we have not given the public visibility into the pricing for studio licenses. Studio licenses are seat licenses rather than licenses that are tied to a given individual and in the past we only offered them via direct sales. If you own a studio license, you will notice that you have a new tab in your account named “My Studio”.

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Under this tab you can reassign studio licenses to any other individual who has an account on the site. When you assign a license, your studio name will display under their avatar. This is the first of many ideas we’ve discussed to help your studio build its own brand. Expect to see more and more studio services and functionality over the next couple of years. An upgrade from an individual license to a studio licenses is being offered for a promotional price of $25 per upgrade.

static.torquepowered.com/static/upload/emp-59817/ericP.png

EULA – We’ve updated our EULA for all of our engines (third party products are not part of the uber EULA ). Prior to this change we had different EULAs for each product line which made it difficult to manage and difficult for our users to understand. By consolidating we are making the licensing easier on all involved. We are open to your feedback so if you have any questions regarding the changes, feel free to contact us licensing@torquepowered.com.

Product Names – If you’ve been around the company for a while you know that naming products hasn’t always been our strength ( you might remember the TAT incident ). We’ve done a lot better in recent years, but there is still some confusion when we talk about future vs. current products. To solve this problem we are adding a year designation to our product names. A year denotes a major change in the software. For example, the Torque 3D that you know today is now known as Torque 3D 2009. If we made a major change in the software (typically an editor upgrade or major value increase), we would likely update the year to denote the dramatic upgrade ( i.e. Torque 3D 2011 ). Updates will be delivered as service packs. Torque 3D 2011 SP3. That sounds cool. We will be migrating products to this naming convention over the next couple of releases.

Over the next few weeks, we have a series of blogs that we have been waiting to deliver. Keep checking the site for new updates and news related to all of the work we’ve been doing over the past couple of months. Until then, feel free to post any site bugs related to these changes in this thread. Also, we have our web developer monitoring the live chat system in the bottom right hand corner to help you if you get stuck over the next couple of days. There will be bugs, but we will do our best to fix them ASAP.

Thanks everyone!

About the author

Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.

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#1
07/15/2010 (11:41 am)
@Eric:

Quote:
An upgrade from an individual license to a studio licenses is being offered for a promotional price of $25 per upgrade

Do I understand this correctly that we are able to upgrade from indie to studio for just $25?

If so, I will be highly interested.

Edit:
I almost forgot this. The site is looking great, thanks guys, and good luck.
#2
07/15/2010 (11:45 am)
Awesome site update. Studio pricing thing looks pretty sweet. Any idea what the final seat price will be after the promo period is over?

I don't have a real "studio" at the moment...but it is pretty enticing.

As for the product naming convention. Will we be treating the significant upgrades as new products and requiring the purchase of new licenses? For example, when Torque 3D 2009 becomes Torque 3D 2011...does that mean we'll be required to make a new purchase?

--RB
#3
07/15/2010 (12:33 pm)
I'd probably have paid $25 for the nameplate alone though, it's really cool to run around with our Studio name tag. :) Thanks for this great opportunity to upgrade!

The website rocks of course! Anthony's done a great job - it's nice to see that web development is in good hands once again.
#4
07/15/2010 (1:15 pm)
So for the Studio upgrade, you then get to assign seats out to individuals? No need for teams to have a bunch of Binary versions? Those assignees then can have source access(if you have that version)? Also, does it apply to TGE and TGEA? I am guessing seats are removable as well as part of the transferrable option?
#5
07/15/2010 (1:53 pm)
This is so awesome I am so excited. What splash screens do we use for our games now? Also when can we expect windows phone 7 deployment? :)
#6
07/15/2010 (1:56 pm)
Most impressive and love the new logo.
#7
07/15/2010 (2:01 pm)
Wow that EULA sure got big over the years ...

A shout box? ... because no one ever abuses a shout box ...

[EDIT]

That's not a moon, that's a --- I mean --- That's not a shout box! That's a direct abuse link!
#8
07/15/2010 (2:08 pm)
Nice update! Good job to all who helped

$25 promotional price? Great love the saving on my new TGB license

@ Konrad Kiss. I totally agree, the studio name was worth $25.

#9
07/15/2010 (2:23 pm)
I'm not sure I understand what was done but thank you for the discount, it seems to be a great value.
#10
07/15/2010 (2:27 pm)
Sure are a lot of Studio license fashion victims round here ... oh wait ...

Crikey, I could've spent that on a bottle of RavensWood Zinfandel!


lol, forgot to add myself as the studio license user and locked myself out of my own product accounts ...doh!
#12
07/15/2010 (2:42 pm)
This is really awesome. Great job guys.
#13
07/15/2010 (2:51 pm)
Well done with the upgrade Guys!
#14
07/15/2010 (3:00 pm)
Nicely done team!

@Anthony - Great work amigo. Big kudos to you for all the site changes and the stability =)

@Eric - Nice blog, and thanks for spear heading this change. It was long overdue.

@Jason - Great work on the new logos and artwork for the site.

@Associates - Very much appreciate you helping us test this ahead time.

@John -

static.torquepowered.com/static/upload/emp-44571/Default.png
You will be able to use the light background, or a dark one. No more characters that might not fit your game's design (begone powerpuff lookalike girl!). We will be hooking everyone up with the new splash screens soon. iTorque 2D users have already gotten their's in the latest 1.4 release.
#15
07/15/2010 (3:14 pm)
Great stuff. I have purchased the studio license.
#16
07/15/2010 (3:16 pm)
Micheal where are th hi-res splash screens?
#17
07/15/2010 (3:18 pm)
I second the previous post. Whatever happened to the T3D splash screens?
#18
07/15/2010 (3:25 pm)
Wait a minute we can buy studio licenses for $25 for a limited time? I just tested that theory and went and bought Torque 3D studio pro for $25(I only had TGB before). I just bought T3D for $25, that can't be right but I did. I don't really have a need for T3d at this time but what's $25 anyway? takeaway at KFC for the family. Is that a bug or did you guys honestly do that for a limited time?
#19
07/15/2010 (3:46 pm)
So are you telling me that you get the full source code and the engine and all the perks for $25. What is the diference in the indie and the studio versions
#20
07/15/2010 (3:51 pm)
@Brenton/Shakey - what you are paying for is the ability to assign your (engines) licence to a contractor or employee as a Studio. So for example, if I decided to go do something else, pay a contractor (don't want to pay $1000 for an extra licence) I can re-assign mine to him/her for the duration of the contract.

@Torque/IA - Nice update guys! Thought I'd follow the trend for the studio licence.. could come in handy.
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