Environment work
by Garrett Sneen · 05/10/2010 (4:38 am) · 14 comments
#2
05/10/2010 (5:05 am)
Great Pic.... Thanx for the textures too.
#3
05/10/2010 (6:13 am)
Nice!
#4
05/10/2010 (9:22 am)
Very nice!
#5
05/10/2010 (10:45 am)
@ peter: ???? how so?
#6
05/10/2010 (11:38 am)
Nice work and thank for the textures. I need all I can get for my senior project which I hope to post for all you good people here to try when I am done:O)
#7
They kind of removed a few nice features from the older version of the engine. :P
Have to put ambient occlusion on my wish list among tiling terrain and a terrain specular shader.
05/10/2010 (2:48 pm)
Looks nice. Makes me think Link will be popping up any moment in that picture.They kind of removed a few nice features from the older version of the engine. :P
Have to put ambient occlusion on my wish list among tiling terrain and a terrain specular shader.
#8
05/10/2010 (8:11 pm)
Looking good.
#9
05/10/2010 (10:07 pm)
Nice work. Keep at it!
#10
05/10/2010 (11:24 pm)
Looks cool, especially walls. I think you need to add more details here and there on the floor, and in those places where walls intersect with floor. May be mushrooms, some stalactites and stalagmites, if it's a wet cave if not then additional regular big rocks will do. Something like that - http://media.teamxbox.com/games/ss/1942/full-res/1225818152.jpg
#11
05/11/2010 (2:19 am)
Awesome stuff!
#14
@peter I didn't catch it at first i had to go back and look...tsk tsk
05/11/2010 (11:48 pm)
Looks awesome!@peter I didn't catch it at first i had to go back and look...tsk tsk






Torque 3D Owner Peter Simard
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