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ROAM demo with DirectX7

by Alexander "Nanaki" Traverso · 12/28/2001 (8:33 am) · 3 comments

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This little demo (which includes source) is an implementation of the ROAM alghorithm and can be the base for a terrain engine that use DirectX, it's not optimizided but is OK, the skydome is very horrible so...

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#1
01/21/2002 (2:46 am)
Very nice ! Thanks !
#2
10/01/2002 (6:24 pm)
this could be a bit more useful if it were an OpenGL demo, but i digress.
#3
05/10/2005 (11:40 am)
i cannot download the demo ???