ROAM demo with DirectX7
by Alexander "Nanaki" Traverso · 12/28/2001 (8:33 am) · 3 comments
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This little demo (which includes source) is an implementation of the ROAM alghorithm and can be the base for a terrain engine that use DirectX, it's not optimizided but is OK, the skydome is very horrible so...
This little demo (which includes source) is an implementation of the ROAM alghorithm and can be the base for a terrain engine that use DirectX, it's not optimizided but is OK, the skydome is very horrible so...

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