Karnival Released on AppStore
by Ben "Djaggernaut" Chavigner · 11/07/2009 (10:21 am) · 5 comments
Hello,
It's been a while I posted any news here, but still following daily what happens. So I wanted to announce the release of Karnival, a tycoon game taking place in the wonderful world of freaks and traveling carnival.
So, first thing first, this is not a torque game (booooo says the audience!). But I feel GG is still my home community, and wanted to share this.
As a technical side note, what you see here could probably have been achieved with Torque as well, at least on the part I know, the visual side.
It has been a pretty long development for an iphone game, almost 5 months, filled with joy and fun actually!
In this game you take the role of a freak, a boy born with the arm of a goat. As you progress, you meet new freaks desperate to find a place where their differences will grow as a strengh.
I tried to refute the all-cute-mobile-games-look and find the right balance between an adult design and the colorful world of carnivals. There are tons of things to unlock, about 40 rides and freaks, 20 levels and a nice economic system. There are also mini games you can play while running your carnival.
Some pictures of the game:





The official trailer of the game:
[youtube=ovlJskkXKWA&hl width=480 height=320]
The game:
phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333196269&mt=8
Credits:
Publisher: Hands-on Mobile
Programming/Game Design: Ray Graham
Art: Benjamin Chavigner
Music: Benjamin Marques/Gangpol Sylvain
And there's also a Facebook group for Karnival:
Karnival Facebook Group
Thanks for reading!
It's been a while I posted any news here, but still following daily what happens. So I wanted to announce the release of Karnival, a tycoon game taking place in the wonderful world of freaks and traveling carnival.
So, first thing first, this is not a torque game (booooo says the audience!). But I feel GG is still my home community, and wanted to share this.
As a technical side note, what you see here could probably have been achieved with Torque as well, at least on the part I know, the visual side.
It has been a pretty long development for an iphone game, almost 5 months, filled with joy and fun actually!
In this game you take the role of a freak, a boy born with the arm of a goat. As you progress, you meet new freaks desperate to find a place where their differences will grow as a strengh.
I tried to refute the all-cute-mobile-games-look and find the right balance between an adult design and the colorful world of carnivals. There are tons of things to unlock, about 40 rides and freaks, 20 levels and a nice economic system. There are also mini games you can play while running your carnival.
Some pictures of the game:





The official trailer of the game:
[youtube=ovlJskkXKWA&hl width=480 height=320]
The game:
phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333196269&mt=8
Credits:
Publisher: Hands-on Mobile
Programming/Game Design: Ray Graham
Art: Benjamin Chavigner
Music: Benjamin Marques/Gangpol Sylvain
And there's also a Facebook group for Karnival:
Karnival Facebook Group
Thanks for reading!
About the author
#2
Will
11/07/2009 (8:17 pm)
Looks sharp, what engine did you use for the game? 5 months work I would not have guessed, i would have thought longer... way to go. And congrat!Will
#4
The engine is unity3D. (but shhhh...) ;)
11/09/2009 (8:54 am)
Thanks guys! The game is receiving a very good response from players, even growing a small community of fans. We still lack a bit of visibility but it's still all new and just released.The engine is unity3D. (but shhhh...) ;)

Torque Owner Vernon Finch
I particularly like the look of the interface, it looks nice and polished.