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Bullet Vehicles in Torque Part 1.5

by deepscratch · 11/05/2009 (6:54 pm) · 13 comments

follow up just showing a few of the things happening with bullet and vehicles,

if you saw the first blog then you'll know that Ron Nelson and myself have been working on expanding the bullet physics implementation in TGEA and T3D,
a lot of progress has been made,
in the video clip, the vehicles are all physics vehicles,
the debris from the explosion of destroyed vehicles are physics objects,
and the main body/chassis wreck has physics hinged doors, hood and trunk.

Ron is working at a breakable joint system to allow parts to be blown off on severe impact or an explosion,
and I am busy adding damage to rigidbodies, allowing them to be destroyed and create smaller rigidbodies.

well, ok, video.




#1
11/05/2009 (7:45 pm)
Now that's cool. Also quite a nice blue car model.

I haven't actual looked into using vehicles - are having them as Physics objects infinitely superior to using Torque's standard Vehicle Class? (is that based off rigidbody class?)
#2
11/05/2009 (7:56 pm)
Awesome deepscratch! OTC fo sho!
#3
11/05/2009 (8:09 pm)
@OD
Ohio Turnpike Commision?

eventually gets it right
#4
11/05/2009 (8:10 pm)
Off the Chain!
#5
11/05/2009 (9:08 pm)
cool, little hard to see though perhaps when trying to show off the physics you should turn off the particles.
#6
11/06/2009 (12:24 am)
Do you think Ron and you are going to add or sell this to GMK for 2.0? Also do you havecloth/ hair integration in your scoop for adding to T3D? Great job I love to see great programmer and artist come together to improve on new features.

thanks
Kory Jame
#7
11/06/2009 (3:53 am)
very slick, reminds of the doors and stuff on GRAW.
#8
11/06/2009 (6:54 am)
@James Brad Barnette,
yeah, the particles are actually one of the features added to the physics...
#9
11/06/2009 (3:09 pm)
Wow!!! It is great work !!! I am impressed.

What are you planning to do with it(will it be a resource or add-on)?
Idea to merge it with GMK sounds very promising, but maybe it is unreal.

I need such functionality in my project, i wanted to use PhysX for this, but maybe bullet could be choice.



#10
11/06/2009 (3:10 pm)
Very useful work!


#11
11/07/2009 (4:18 am)
I love it.
#12
11/09/2009 (3:31 am)
Deepscratch have you already implemented any of the Cloth Physics?
#13
11/09/2009 (3:51 am)
they are in the original GMK as a standard part,
as well as softbodies,
the vehicles collide with cloth, softbodies and ragdolls(so you can bulldoze bodies around)