Box Macabre Teaser Trailer 2!
by Billy Garretsen · 10/29/2009 (12:24 pm) · 17 comments
Just in time for our submission to the Indie Game Challenge and IGF Contests we have a new trailer showcasing some of the latest footage from Box Macabre!
One thing we did not get a chance to convey early on is the size of our bosses. Box will certainly be outnumbered and overwhelmed but with a little puzzle solving and a lot of luck he will be able to overcome the odds.
Things are shaping up and we are eager to see how we stack up against our fellow independent developers. Good luck to all.
#2
10/29/2009 (3:55 pm)
That looks awesome! Love the new boss, and it looks like you have applied a lot of polish all around. Well done Perfect Dork :D
#3
Great work
10/29/2009 (6:57 pm)
Wow your trailer looks very professional..mine looks all last minute lolGreat work
#4
For anyone else thinking of entering, the deadline is this Saturday, 10/31. So hurry up and enter already! We're all excited to see what you come up with.
Good luck!
10/30/2009 (12:44 am)
Nice job! I work for the Indie Game Challenge, so let me know if there are any questions I can answer. Did you remember to include 10 copies of your game?For anyone else thinking of entering, the deadline is this Saturday, 10/31. So hurry up and enter already! We're all excited to see what you come up with.
Good luck!
#5
IGC Ira, We definitely sent in the 10 game discs and 2 video discs along with some of our convention swag. It should be arriving sometime this morning (according to FedEx). My team and I are just really excited to participate.
BTW Ken Holst - you da man.
10/30/2009 (9:10 am)
Thanks for the kind remarks everyone. IGC Ira, We definitely sent in the 10 game discs and 2 video discs along with some of our convention swag. It should be arriving sometime this morning (according to FedEx). My team and I are just really excited to participate.
BTW Ken Holst - you da man.
#6
10/30/2009 (10:05 am)
Woo.. pretty :)
#7
10/30/2009 (4:11 pm)
Great, Billy. Excited to see it.
#8
@IGC Ira
Can you send me an email, I am in a predicament and i need to know if the IGC people will be able to work with me. My email is bigboiscooby (at) yahoo (dot) com. thank you very much.
10/30/2009 (5:28 pm)
Sorry everybody, don't mean to hijack this post at all but this is the only place Ive seen an IGC person lol so...@IGC Ira
Can you send me an email, I am in a predicament and i need to know if the IGC people will be able to work with me. My email is bigboiscooby (at) yahoo (dot) com. thank you very much.
#9
10/31/2009 (8:20 am)
Excellent teaser, by the looks of things I'd love to buy / play this game when it's released! Great stuff :)
#10
Leroy, thanks for the comment. We really hope to deliver a really fun and unexpected experience:)
10/31/2009 (12:22 pm)
Scooby, what is your predicament? I have no affiliation with IGC but if it is a development issue maybe PDS can offer some feedback. Either way, I hope you get your stuff figured out in time for submission. Don't forget your pitch video. I totally overlooked that part, spending all my time on the game development, that I was scrambling at the last minute. Again, good luck.Leroy, thanks for the comment. We really hope to deliver a really fun and unexpected experience:)
#11
Goes to show what ONE line can do :)
EDIT: I have it sorted out..Thank you for your help
10/31/2009 (1:27 pm)
well i sent off the cds and the pitch video and then right after i got to the house i realized that i had commented out one line that keeps my automatic updater working on the igc version of the game. I am hoping that thy will let me email them a manual update to fix the problem becaus the game wont pass the update checks on my server and wont be playable...Goes to show what ONE line can do :)
EDIT: I have it sorted out..Thank you for your help
#12
11/01/2009 (10:18 am)
Awesome Scooby. Good luck:)
#13
11/03/2009 (4:46 pm)
Good stuff Billy!
#14
11/05/2009 (9:44 pm)
Mario meets God of War? XD Nice teaser, looking forward to the game!
#15
11/09/2009 (12:24 pm)
Thanks Diego!
#16
Danny Bilson, executive vice president, Core Games, THQ. Jenova Chen and Kellee Santiago, co-founders, thatgamecompany, creators of the unique and ethereal games Flow and Flower. Kyle Gabler, co-founder and creative director of 2D Boy, and part of the team that co-created the wildly successful World of Goo. Rod Ferguson, executive producer, Epic Games, who is part of the team responsible for the Gears of War franchise. Alex Seropian, vice president creative development, Disney Interactive, co-founder of Bungie Studios and one of the fathers of Halo. Roger Hector, senior vice president product development, Namco Bandai. Tina Kowalewski, director of external development, Sony Computer Entertainment America, responsible for finding new talent and new games for Sony.
We're just a few weeks away from announcing finalists, and when I know who made the cut I'll be sure to share the info with all of you.
01/22/2010 (6:37 pm)
Wanted to let you all know that the IGC's judges have been announced! They include representatives from Microsoft, Capcom, Harmonix, Volition, Insomniac, id Software, Zipper Interactive and Vigil Games. Want some names? We're talking industry heavyweights like:We're just a few weeks away from announcing finalists, and when I know who made the cut I'll be sure to share the info with all of you.
#17
Not only does your vote help determine the winner of the Gamer's Choice Award, but it also enters you to win a trip to the G4TV studios in Los Angeles, $1000 in spending money, and an opportunity to meet gaming guru Adam Sessler.
There are some really neat, innovative games in the finals. What's your favorite?
02/01/2010 (10:05 pm)
The IGC finalists have been announced! You can check the games and their videos out at http://www.indiegamechallenge.com/home/ and vote for your favorite.Not only does your vote help determine the winner of the Gamer's Choice Award, but it also enters you to win a trip to the G4TV studios in Los Angeles, $1000 in spending money, and an opportunity to meet gaming guru Adam Sessler.
There are some really neat, innovative games in the finals. What's your favorite?

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