GDNet: Weekend Reading
by Drew -Gaiiden- Sikora · 10/03/2009 (3:03 am) · 3 comments
Entries from 9/23 - 10/1
In lieu of any OMG awesome entries this week (don't feel bad, it's just that none stood out from the rest of the cool stuff), there are two members that we can at least say "congrats" to
Journal Land Pick of the Week
Promit's Ventspace - Promit walks through a SlimDX crash bug caused by a "problematic subtlety" in .NET. Can you see where they went wrong in the code? Also, his team's iPhone game Aves made the New and Noteworthy apps hotlist
Chronicles of the Hieroglyph - Jason Z takes a look at Unity and likes what he sees, giving his reasons why. He's also been awarded XNA/DirectX MVP status, so dwing by to give him a well-deserved pat on the back!
From The Staff
* Gaiiden's Scroll - Weekly Sitrep - NY Games Conference / GameX Contest. Also, feedback on the conference tweeting. Too much? Could be better? Let us know!
Project Updates
* Journal of EDI - much as I abhor journal entries that are just links, I suppose I can't really argue given that it's impossible to imbed YouTube videos. Click through to meet the man behind Ethereal Darkness Interactive in his new series of video blogs
* Merry Prankster Games - gdunbar has finished updating his level editor and shows off some of its capabilities
* IfThen Software LLC - Newsletter #48 doesn't feature much, but there are two cool iScribble sketches from the artist and some important SAO community news
* Oddgames development journal - O-san hs been busy with an iPhone game due to appear in the App Store soon, and has also refurbished an old game project of his and has released it for free, even setting up a server for people to play on
* Tachyon Wars - An otherwise run of the mill project update is made awesome with the inclusion of two music tracks for the game. I'm such a sucker for game audio, what can I say?
* Journal of Aardvajk - Aardvajk now has portals in Squishy that can be used to exit levels. He has videos of the portals in action as well as the shader effect (code, too) he created for the portals
* Under a ShadowyTree - Black Knight has made some progress on glBase, a "simple application framework for Opengl 3.2 applications on Windows"
Game Dev Stuffs
* Merry Prankster Games - gdunbar shares links to Shamus Young asking for games that allow for better control of difficulty, as well as links to Greg Costikyan and Rampant Coyote, with Greg writing about his Austin GDC talk on randomness and Coyote "[waxing] poetic about his favorite game Ultima VII".
* Escaped the Suit - Mike Bossy has a brief but informative post on why and how you should use source control for your project, even if you are just a single developer
Other Stuffs
* Not dead... - as expected, phantom has given his own detailed accounting of the power and performance of the new Radeon HD5870 graphics card from AMD. He's also written up an analysis of nVidia's new upcoming GPU architecture, code named Fermi
In lieu of any OMG awesome entries this week (don't feel bad, it's just that none stood out from the rest of the cool stuff), there are two members that we can at least say "congrats" to
Journal Land Pick of the Week
Promit's Ventspace - Promit walks through a SlimDX crash bug caused by a "problematic subtlety" in .NET. Can you see where they went wrong in the code? Also, his team's iPhone game Aves made the New and Noteworthy apps hotlist
Chronicles of the Hieroglyph - Jason Z takes a look at Unity and likes what he sees, giving his reasons why. He's also been awarded XNA/DirectX MVP status, so dwing by to give him a well-deserved pat on the back!
From The Staff
* Gaiiden's Scroll - Weekly Sitrep - NY Games Conference / GameX Contest. Also, feedback on the conference tweeting. Too much? Could be better? Let us know!
Project Updates
* Journal of EDI - much as I abhor journal entries that are just links, I suppose I can't really argue given that it's impossible to imbed YouTube videos. Click through to meet the man behind Ethereal Darkness Interactive in his new series of video blogs
* Merry Prankster Games - gdunbar has finished updating his level editor and shows off some of its capabilities
* IfThen Software LLC - Newsletter #48 doesn't feature much, but there are two cool iScribble sketches from the artist and some important SAO community news
* Oddgames development journal - O-san hs been busy with an iPhone game due to appear in the App Store soon, and has also refurbished an old game project of his and has released it for free, even setting up a server for people to play on
* Tachyon Wars - An otherwise run of the mill project update is made awesome with the inclusion of two music tracks for the game. I'm such a sucker for game audio, what can I say?
* Journal of Aardvajk - Aardvajk now has portals in Squishy that can be used to exit levels. He has videos of the portals in action as well as the shader effect (code, too) he created for the portals
* Under a ShadowyTree - Black Knight has made some progress on glBase, a "simple application framework for Opengl 3.2 applications on Windows"
Game Dev Stuffs
* Merry Prankster Games - gdunbar shares links to Shamus Young asking for games that allow for better control of difficulty, as well as links to Greg Costikyan and Rampant Coyote, with Greg writing about his Austin GDC talk on randomness and Coyote "[waxing] poetic about his favorite game Ultima VII".
* Escaped the Suit - Mike Bossy has a brief but informative post on why and how you should use source control for your project, even if you are just a single developer
Other Stuffs
* Not dead... - as expected, phantom has given his own detailed accounting of the power and performance of the new Radeon HD5870 graphics card from AMD. He's also written up an analysis of nVidia's new upcoming GPU architecture, code named Fermi
About the author

Torque 3D Owner Joshua Halls (Xerves)
Really cool stuff on the last one and in particular what we can expect with tesselation and DX11.