Free iTGB iPhone App with Ball Physics
by Kevin Ryan · 09/01/2009 (12:33 am) · 3 comments
A couple of weeks ago I submitted an iTGB app that had some fun ball physics in it. It uses the chipmunk engine for the physics and Torque for everything else.
It just came out in the store today. It is free if you want to check it out:
itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328117148&mt=8
Video of it in action:
The graphics are nothing special - it is more of a tech demo, but it is pretty fun to play around with. There are only three playgrounds to roll the balls around on, but you get the idea. Eventually I'll update it with more stuff.
I submitted a full fledged game with real graphics and game play to the App Store last week. It'll probably show up a week from today.
It just came out in the store today. It is free if you want to check it out:
itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328117148&mt=8
Video of it in action:
The graphics are nothing special - it is more of a tech demo, but it is pretty fun to play around with. There are only three playgrounds to roll the balls around on, but you get the idea. Eventually I'll update it with more stuff.
I submitted a full fledged game with real graphics and game play to the App Store last week. It'll probably show up a week from today.
About the author
#2
09/07/2009 (12:30 pm)
hey Kevin, thats pretty cool! Congratulations, i've checked on my iPone ! How hard to implement chipmunk to work together with the iTGB ? Im not a coder...just curious!
#3
09/09/2009 (7:09 pm)
It wasn't too hard to integrate chipmunk in with iTGB. Basically I let chipmunk handle the physics and then plugged those values into the locations of the sprites the iTGB was handling. 
Torque 3D Owner Brett Seyler
Default Studio Name