PAINFRAME Development Blog #3.75 - Image Heavy
by OmegaDog · 07/28/2009 (1:51 am) · 14 comments
"Hello All Just a "Quick Update" and some new Concepts from openanewworld. The dogs getting excited I smell RC1!"
Development:
Development is going great the team has started level creation for the first chapter which is what our first milestone is, to get a playable level in Torque3D. The level is being created 50%/50% in Maya/Max. Over the past few months I have played with dozens of PolySoup scenes and have made a list of do's and dont's Top5 Dont's:
If the player has to interact with them via PolySoup
1) No lazy Artist
2) No Use of Zbuffer to intersect Planes
3) No Two Sided Polys
4) No Deform Nurbs that shell
5) Floors and Ceilings are two different planes and need about a foot between them see no. 1 ,2 & 3, Walls too.
Great news is that PolySoup and Collision meshes work well together!
OmegaDog Thoughts
I love GG! I love Torque3D! Slow Death To Haters!
BETA4 + FPS GENRE KIT = 5 STAR - Thanks for the key to eternal coolness!
A Question That's Killing Me!
Will PhysX be part of the FPS genre kit or Full Template will it become part of the normal build? Will it be a step-child? I only wonder because I need it to be so I can blow some stuff up in my next video its getting boring just running around!
Dreaming about CAPCOM!!!
The dog was WOW'ed by this CAPCOM!!! demo and it has a Directx9 version to boot!!!! Woot! Woot!
Made this little video for the CG team to see the end of the CAPCOM!!! level.
About the game/benchmark/video I like to brag about the number of axe hits I can take to the forehead but damn its like Mr and Mrs Timex, takes a lick'en and keeps on ticking!
CAPCOM DEMO!!!
www.nzone.com/object/nzone_re5_downloads.html
AutoHD Link www.youtube.com/v/yXk0J5PYakI&hl=en&fs=1&rel=0&hd=1
Concept:
The Final Draft of Bubba: The Animator had lots of suggestions to rework the look for the best Animation.

The Technitrox Soldier in Chapter1, Before the Super Computer starts changing them. Un-Finalized Waiting on Animators Feedback.

The Entity that the Super Computer Builds for itself.

Some Concepts of the City.



I was getting so excited about the Playing PAINFRAME I suited up ready for action only to hear "Silly dog games are for Peeps!"

Cya' Around
OmegaDog
Legend:
PAINFRAME Development Blog #1
PAINFRAME Development Blog #2
PAINFRAME Development Blog #3
PAINFRAME Development Blog #3.5
PAINFRAME Development Blog #3.75
PAINFRAME Development Blog #4 (Sep 20th) Be here!
Development:
Development is going great the team has started level creation for the first chapter which is what our first milestone is, to get a playable level in Torque3D. The level is being created 50%/50% in Maya/Max. Over the past few months I have played with dozens of PolySoup scenes and have made a list of do's and dont's Top5 Dont's:
If the player has to interact with them via PolySoup
1) No lazy Artist
2) No Use of Zbuffer to intersect Planes
3) No Two Sided Polys
4) No Deform Nurbs that shell
5) Floors and Ceilings are two different planes and need about a foot between them see no. 1 ,2 & 3, Walls too.
Great news is that PolySoup and Collision meshes work well together!
OmegaDog Thoughts
I love GG! I love Torque3D! Slow Death To Haters!
BETA4 + FPS GENRE KIT = 5 STAR - Thanks for the key to eternal coolness!
A Question That's Killing Me!
Will PhysX be part of the FPS genre kit or Full Template will it become part of the normal build? Will it be a step-child? I only wonder because I need it to be so I can blow some stuff up in my next video its getting boring just running around!
Dreaming about CAPCOM!!!
The dog was WOW'ed by this CAPCOM!!! demo and it has a Directx9 version to boot!!!! Woot! Woot!
Made this little video for the CG team to see the end of the CAPCOM!!! level.
About the game/benchmark/video I like to brag about the number of axe hits I can take to the forehead but damn its like Mr and Mrs Timex, takes a lick'en and keeps on ticking!
CAPCOM DEMO!!!
www.nzone.com/object/nzone_re5_downloads.html
AutoHD Link www.youtube.com/v/yXk0J5PYakI&hl=en&fs=1&rel=0&hd=1
Concept:
The Final Draft of Bubba: The Animator had lots of suggestions to rework the look for the best Animation.

The Technitrox Soldier in Chapter1, Before the Super Computer starts changing them. Un-Finalized Waiting on Animators Feedback.
The Entity that the Super Computer Builds for itself.
Some Concepts of the City.



I was getting so excited about the Playing PAINFRAME I suited up ready for action only to hear "Silly dog games are for Peeps!"

Cya' Around
OmegaDog
Legend:
PAINFRAME Development Blog #1
PAINFRAME Development Blog #2
PAINFRAME Development Blog #3
PAINFRAME Development Blog #3.5
PAINFRAME Development Blog #3.75
PAINFRAME Development Blog #4 (Sep 20th) Be here!
#2
07/28/2009 (2:56 am)
I love the Dog, awsome work. I can see him in a feature film ;-)
#4
07/28/2009 (4:29 am)
what! no pictures *dies*. Please get pictures working...but sounds good :D
#5
Great work, yo
07/28/2009 (6:44 am)
I am *dying* for you to finish this game! Looks fantastic so far, but get those pic links fixed. WE NEED MORE!!! :)Great work, yo
#6
Oh, your sites down.
edit
Huzzar! Pics up. Nice artwork.
07/28/2009 (7:33 am)
*cough* pics *cough*Oh, your sites down.
edit
Huzzar! Pics up. Nice artwork.
#7
07/28/2009 (7:58 am)
Sorry folks, all better now!
#8
07/28/2009 (8:35 am)
Awesome concepts OD. Too bad we can't subscribe to blogs yet, because I can't wait to see / learn more about Painframe! Great stuff, top notch.
#9
07/28/2009 (9:06 am)
I also wanted to mention that the animations in your vid are very clean. Well done!
#12
07/28/2009 (9:03 pm)
AE!!! we r going to rock u guys!!
#13
Concept art looks good, and the reasons you mention are why I am creating all new models from scratch or others are creating to my specs. I bought several "good looking" game ready models from a few websites and found them to be below par and will require more time to fix, than to re-create from scratch. Small simple objects, not a big deal.
07/28/2009 (11:56 pm)
Just out of curiosity what was your frame rate for the benchmark while not capturing the video. I was pulling about 120fps(170 at times) but dropped to 30fps with capture on:)Concept art looks good, and the reasons you mention are why I am creating all new models from scratch or others are creating to my specs. I bought several "good looking" game ready models from a few websites and found them to be below par and will require more time to fix, than to re-create from scratch. Small simple objects, not a big deal.
#14
@Konrad - :) "If I only had a brain!" Who made your site for XenoCell?!
@Randy - 60 to 90 fps at 1680x1050.
07/29/2009 (7:55 am)
Thanks All - Sorry for a late response I had to unplug yesterday after reading about Jeff's loss, lost my mom in Jan same type cancer mems:(@Konrad - :) "If I only had a brain!" Who made your site for XenoCell?!
@Randy - 60 to 90 fps at 1680x1050.

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