Cirrus Skies: Now Available for TGEA!
by Steven Peterson · 07/20/2009 (2:19 am) · 7 comments
Cirrus Skies: Now Available for TGEA!
Today, I am very excited to announce the release of our product: Cirrus Skies for TGEA! Actually, we quietly released it into the wild sometime back, but no major issues have been reported. SO - now I'm making the news official.
For those who have already purchased Cirrus Skies, this is a Free Upgrade! eg. Paying once for the product should unlock both versions depending on which engine-license you own. If you have any trouble purchasing/downloading please contact me or GG directly. (Coincidentally, the only reported issues have been relating to both download files not appearing for some people, but I think we have this resolved now,).
Please be sure to install the correct version of Cirrus Skies for your engine. Functionality remains virtually identical, however, the TGEA-version has some dramatic code-changes due to the new GFX graphics API and renderng pipelines.
Cirrus Skies for TGEA was built against TGEA-1.8.1. Should fully support versions of TGEA-1.8+.
Cirrus Skies: On Sale Now!
Bringing Torque Skies to Life, Since 2009!
Cirrus Skies is a new 'Cloud Management System' for the Torque Game Engine. It adds new functionality and flexibility, allowing game developers to quickly create beautiful, lifelike and dynamic skies for their games. Cirrus Skies is available for purchase in the Garage Games: Developer Store. For more information please visit the Cirrus Skies Product Profile on the Dragonfly Software Website.
Cirrus Skies: Features
- Includes 3 procedurally generated cloud-effects to get you started
- Arbitrary number of cloud layers per mission
- Ability to toggle and fade all layers independently
- Ability to set or fade any layer to any transparency value
- Ability to select different source-types for each cloud-layer's texture
- Ability to create star-fields and other visual effects
- Ability to fully control cloud-layers through C++ or TorqueScript
- Ability to easily create new cloud-layer effects via. sub-classing
Cirrus Skies: Availability
- TGEA: Currently Available!
- TGE: Currently Available!
Now Available under: GarageGames | Developer Store | Tools | Cirrus Skies
Dragonfly Software
Envisioning Better Software, With Every Line of Code.
Dragonfly Software is developing dynamic weather-effects for the Torque Game Engine. Our middleware add-ons produce a more immersive and life-like gaming experience. Our code is designed to be modular, flexible, clearly written and well documented to save end-developers time, money and aggravation. Dragonfly Software is a 2008 software-startup based in the Lowcountry region of SC, USA.
Today, I am very excited to announce the release of our product: Cirrus Skies for TGEA! Actually, we quietly released it into the wild sometime back, but no major issues have been reported. SO - now I'm making the news official.For those who have already purchased Cirrus Skies, this is a Free Upgrade! eg. Paying once for the product should unlock both versions depending on which engine-license you own. If you have any trouble purchasing/downloading please contact me or GG directly. (Coincidentally, the only reported issues have been relating to both download files not appearing for some people, but I think we have this resolved now,).
Please be sure to install the correct version of Cirrus Skies for your engine. Functionality remains virtually identical, however, the TGEA-version has some dramatic code-changes due to the new GFX graphics API and renderng pipelines.
Cirrus Skies for TGEA was built against TGEA-1.8.1. Should fully support versions of TGEA-1.8+.
Cirrus Skies: On Sale Now!
Bringing Torque Skies to Life, Since 2009!
Cirrus Skies is a new 'Cloud Management System' for the Torque Game Engine. It adds new functionality and flexibility, allowing game developers to quickly create beautiful, lifelike and dynamic skies for their games. Cirrus Skies is available for purchase in the Garage Games: Developer Store. For more information please visit the Cirrus Skies Product Profile on the Dragonfly Software Website.
Cirrus Skies: Features
- Includes 3 procedurally generated cloud-effects to get you started
- Arbitrary number of cloud layers per mission
- Ability to toggle and fade all layers independently
- Ability to set or fade any layer to any transparency value
- Ability to select different source-types for each cloud-layer's texture
- Ability to create star-fields and other visual effects
- Ability to fully control cloud-layers through C++ or TorqueScript
- Ability to easily create new cloud-layer effects via. sub-classing
Cirrus Skies: Availability
- TGEA: Currently Available!
- TGE: Currently Available!
Now Available under: GarageGames | Developer Store | Tools | Cirrus Skies
Dragonfly Software
Envisioning Better Software, With Every Line of Code.
Dragonfly Software is developing dynamic weather-effects for the Torque Game Engine. Our middleware add-ons produce a more immersive and life-like gaming experience. Our code is designed to be modular, flexible, clearly written and well documented to save end-developers time, money and aggravation. Dragonfly Software is a 2008 software-startup based in the Lowcountry region of SC, USA.
#2
07/20/2009 (6:44 pm)
I'm definitely getting Cirrus Skies for TGEA very soon. I'm also waiting for Enviro-Torque or whatever it will be called.
#3
BTW, I cannot open up your homepage.
07/22/2009 (3:16 am)
I'm interested in the dynamic weather system too. Can you let us know when we can try it?BTW, I cannot open up your homepage.
#4
Dynamic Environments is getting closer. We keep starting it then having to press-pause, while we handle outside contracts to raise more capital. Same issue has prohibited us getting real videos produced for Cirrus-Skies.
I think I picked the wrong year, economy-wise, to start a business, lol, but things have been looking up lately. There should be more good news on these fronts soon.
Websites went down for about six-hours this morning due to hardware upgrades on our database server. All appears to be happy now: Dragonfly Software
07/22/2009 (5:27 pm)
Thanks for comments all.Dynamic Environments is getting closer. We keep starting it then having to press-pause, while we handle outside contracts to raise more capital. Same issue has prohibited us getting real videos produced for Cirrus-Skies.
I think I picked the wrong year, economy-wise, to start a business, lol, but things have been looking up lately. There should be more good news on these fronts soon.
Websites went down for about six-hours this morning due to hardware upgrades on our database server. All appears to be happy now: Dragonfly Software
#5
07/30/2009 (11:09 am)
Hi Steven! Any plan of a vers. for T3D yet ?
#6
Has anyone ported this over to T3D? I'm about to spend some time trying to port but it'd be nice to know if anyone has already had any experience with this.
09/14/2010 (7:27 am)
Hi Steven / allHas anyone ported this over to T3D? I'm about to spend some time trying to port but it'd be nice to know if anyone has already had any experience with this.
#7
Will we ever see a working port to at least Torque 3D 1.2 or better? Looking forward to hearing about it.
04/24/2014 (5:36 pm)
Hey Steve,Will we ever see a working port to at least Torque 3D 1.2 or better? Looking forward to hearing about it.

Torque Owner TheGasMan
G.A.S. [+others]
I am curious.