RAGE - Id's newest game shows off the power of IdTech 5
by Brandon Pollet · 07/19/2009 (10:03 am) · 3 comments
The latest issue of Game Informer has a 10 page article showing off Id's upcoming game RAGE. Check out these impressions from the article and catch a link to scans from the magazine.
It's really interesting to see Id change directions and get, somewhat, outside their comfort zone. Their newest engine, IdTech 5 really looks outstanding, and sounds like it can render huge open areas with ease. Carmack mentions something about unlimited virtual textures on page 9, if anyone knows what that means feel free to explain it to me in the comments ;)
www.quicksavegames.com/blog/show/64?t=Rage+looks+Awesome+-+Like+Fallout+3+meets+...
It's really interesting to see Id change directions and get, somewhat, outside their comfort zone. Their newest engine, IdTech 5 really looks outstanding, and sounds like it can render huge open areas with ease. Carmack mentions something about unlimited virtual textures on page 9, if anyone knows what that means feel free to explain it to me in the comments ;)
www.quicksavegames.com/blog/show/64?t=Rage+looks+Awesome+-+Like+Fallout+3+meets+...
About the author
Brandon earned a Master's of Science in Computer Science from the University of Tulsa in 2005 before they asked him to leave. Since then he has worked in web development and mobile development all while honing his game design/programming skills.
#3
07/19/2009 (4:57 pm)
The mega texturing system in RAGE is far better than what was in Quake 4 and Quake Wars. 
Torque Owner Adrian W
I think the unlimited virtual textures is basically the megatexturing they did for Quake4, but applied to everything in the game world so the artists can uniquely texture every surface if they want to. Thatcher Ulrich's chunklod terrain demo (that was the inspiration for Torque Atlas terrain I think) had a basic megatexturing system using paged texture quad-trees that wasn't too difficult to get your head around. The problem is being able to stream the texture data in fast enough to texture everything in view as the player drives around, for which they are using some exotic compression and streaming tech.