PAINFRAME Development Blog #3.5 - Image Heavy
by OmegaDog · 06/21/2009 (6:05 pm) · 34 comments
"Hello All, Things are moving right along some nice concepts are in from openanewworld and the Male Base Model is rigged and mo cap is being applied. Come on in, hope you like the screens."
Dev: My Thoughts:
Torque3D SDK vs SDKs
Over the years I have Download every version and subversion of the Microsoft SDK and Nvidia SDK, A quick note is they do this to show you how to do really cool things but you have to notice they never every give you a demonstration of all the cool things together this is because of two things 1) Notice all the apps are barely running real time them selves 50 flips on a single effect is bad. 2) There is a big step from effects to a system of collaborated effects and if they gave you this they would be giving you the makings of a game engine for free and that's not cool because they had to pay the experts for the time and secrets of what it takes to have outstanding games system.
Nvidia did provide a scene graph but it crashes on Nvidia cards let alone ATI cards so one would think a SDK is great for educational but when it comes to "I want to make a game!" SDKs will teach "how to" get your machine to WOW you but you will be learning things that will frustrate you beyond you wildest dreams when you try to put them all together, so if your like me, I want to make a game so I have chosen Torque3D for three main reasons 1) It is a simulator that is 100% configurable. 2) It is a cutting edge render that is 100% configurable. 3) The Community!
Concept Art:
The Technitrox Sentinel:

The Technitrox Elite Soldier:

The UNE Military Soldier:

Torque3D Character
Created in ZBrush High Poly Scuplt:
UV Texture in Maya:



Rendered and Rigged In 3DS Max:

For comparison purposes a ray traced shot.



In Game Of Model of non rigged model: Captured Minutes before I received the MAX, DTS and DSQ above, you can see Bubba's hair above!




Now the rigged model goes back to the Artist for cloths layer and accessorise should end up around 9k Ploys when completed and will be used for most every human male character, also the Artist will then include 4 Stage LOD = 5 Levels of Detail.
I am going to play now!
Cya' Around
OmegaDog
Legend:
PAINFRAME Development Blog #1
PAINFRAME Development Blog #2
PAINFRAME Development Blog #3
PAINFRAME Development Blog #3.5
Dev: My Thoughts:
Torque3D SDK vs SDKs
Over the years I have Download every version and subversion of the Microsoft SDK and Nvidia SDK, A quick note is they do this to show you how to do really cool things but you have to notice they never every give you a demonstration of all the cool things together this is because of two things 1) Notice all the apps are barely running real time them selves 50 flips on a single effect is bad. 2) There is a big step from effects to a system of collaborated effects and if they gave you this they would be giving you the makings of a game engine for free and that's not cool because they had to pay the experts for the time and secrets of what it takes to have outstanding games system.
Nvidia did provide a scene graph but it crashes on Nvidia cards let alone ATI cards so one would think a SDK is great for educational but when it comes to "I want to make a game!" SDKs will teach "how to" get your machine to WOW you but you will be learning things that will frustrate you beyond you wildest dreams when you try to put them all together, so if your like me, I want to make a game so I have chosen Torque3D for three main reasons 1) It is a simulator that is 100% configurable. 2) It is a cutting edge render that is 100% configurable. 3) The Community!
Concept Art:
The Technitrox Sentinel:
The Technitrox Elite Soldier:
The UNE Military Soldier:
Torque3D Character
Created in ZBrush High Poly Scuplt:
UV Texture in Maya:



Rendered and Rigged In 3DS Max:

For comparison purposes a ray traced shot.



In Game Of Model of non rigged model: Captured Minutes before I received the MAX, DTS and DSQ above, you can see Bubba's hair above!




Now the rigged model goes back to the Artist for cloths layer and accessorise should end up around 9k Ploys when completed and will be used for most every human male character, also the Artist will then include 4 Stage LOD = 5 Levels of Detail.
I am going to play now!
Cya' Around
OmegaDog
Legend:
PAINFRAME Development Blog #1
PAINFRAME Development Blog #2
PAINFRAME Development Blog #3
PAINFRAME Development Blog #3.5
#2
06/21/2009 (7:00 pm)
HOLY CRAP!! can someone help me find my jaw..it fell on the floor sumwere
#3
I forgot to add the normal map.


I have to send this to the artist becuase like most they have never seen their work in Torque3D. But the results are outstanding for first draft.
06/21/2009 (7:58 pm)
Thanks for the motivation!I forgot to add the normal map.


I have to send this to the artist becuase like most they have never seen their work in Torque3D. But the results are outstanding for first draft.
#4
But really, WOW.
06/21/2009 (8:03 pm)
That is... That is.. Thats the most realistic half-naked, torque 3d rigged in 3ds max, copyrighted material,textured, hairy chest guy ever!But really, WOW.
#5
Love the Technitrox btw.
06/21/2009 (8:51 pm)
OmegaDog you are my hero. Please keep posting images. I look forward to seeing your new blogs all the time.Love the Technitrox btw.
#6
@Sean - Thats great too hear, great motivation to know, I plan on showing all but the last ten chapters to the GG community screen shots, how to's, and just plain fun stuff!
06/21/2009 (9:01 pm)
@Matt - lol Thanks for the WOW!@Sean - Thats great too hear, great motivation to know, I plan on showing all but the last ten chapters to the GG community screen shots, how to's, and just plain fun stuff!
#7
Dude looks like some sort of freakish steroid pumper. :D
06/21/2009 (9:54 pm)
I like how menacing the Boombot is posed in that third shot from the bottom!Dude looks like some sort of freakish steroid pumper. :D
#8
Soon as I get the MOCAP'ed DSQ from the Animator I will do a loop thru the ones chosen. But till then we just have a dummy root.
06/21/2009 (10:24 pm)
:) BEEFCAKE!Soon as I get the MOCAP'ed DSQ from the Animator I will do a loop thru the ones chosen. But till then we just have a dummy root.
#9
06/22/2009 (4:43 am)
Wow great seeing this game moving along, great looking model!
#10
06/22/2009 (6:34 am)
Hairy chest is very important for that type of character :) - nice detail touch :D Overall, looks very good!
#11
@Tau - lol, thanks I am going to see if the artist can tone down the normal maps.
06/22/2009 (7:53 am)
@Edward - Thanks and yes its really starting to get moving a 2nd Max artist is working on the UNE City.@Tau - lol, thanks I am going to see if the artist can tone down the normal maps.
#12
06/22/2009 (1:42 pm)
Great looking work as usual! Good luck Omega!
#13
06/22/2009 (1:49 pm)
Wow... that is awesome!
#14
@Kenneth - :) Thanks, gotta love the new Tech!
06/22/2009 (2:21 pm)
@deadm4n - Thanks Man, great to hear!@Kenneth - :) Thanks, gotta love the new Tech!
#15
06/22/2009 (8:31 pm)
very good model, is free?, where is the download link?... :-D
#16
06/23/2009 (12:08 am)
I have a problem. Max2dts a polygon over 5000 but will not be able to export. You how to solve this problem? Ninja I have to be a model I. .8000 polygon into nothing I can do DTS. There are currently only 4,000 polygons has been done about DTS.
#17
06/23/2009 (1:37 am)
no problem man... just right scene setup and a bit more time while exporting to DTS...
#18
My own experience as a model. And has a SKIN. But I can not make a DTS. I can give you the model to look at it? Perhaps you can keep the model as DTS
just this is mode
06/23/2009 (9:54 am)
@OmegaDogMy own experience as a model. And has a SKIN. But I can not make a DTS. I can give you the model to look at it? Perhaps you can keep the model as DTS
just this is mode
#19
06/23/2009 (12:02 pm)
@Szzg007 Yes, send it to matt.motsinger@gmail.com
#20
Oh...no txt for mod...I no draw txt for he(ninja)
OK...click u mail...I sender over..
06/23/2009 (12:12 pm)
OK.that is max7.if u need I can making max2009 for u...Oh...no txt for mod...I no draw txt for he(ninja)
OK...click u mail...I sender over..

William Golden