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PAINFRAME Development Blog #3 - Image Heavy

by OmegaDog · 06/05/2009 (1:15 am) · 11 comments

Hello again, I have been playing with the T3D engine it self and It is most awesome and really slick and powerful to boot. Here are some screens and video of a resource and Dungeon Construction Kit from Konrad Kiss. www.garagegames.com/community/blogs/view/17427

www.bitSlap.me/Blog_PF3_Image1.jpg

www.bitSlap.me/Blog_PF3_Image3.jpg

www.bitSlap.me/Blog_PF3_Image2.jpg

HD LINK www.youtube.com/watch?v=owP9kaKFDEc Click HD Button. Click Full Screen!


I found out some more info on the team that's doing the CG for PAINFRAME:

3D Character Modeler: Yaroslav Abramovy yar.cgsociety.org/gallery

Prop / Level Object Modeler: Kolbasoff kolbasoff.com be sure to use next previous buttons on his sites previews. Artist for DCK above.

PAIN=Heros of The Game short for Private Assault Intelligence Network, a group of militants from a government once past, they have all the connections and exclusive contracts to do the dirty work for the UNE Military.
UNE=The Yellow Belly Goverment
TECHNITROX=The bad guys created by the UNE
PAINFRAME=Evil SC/AI from future created by the Technitrox

Received another set of Concept Art from openanewworld, man I really like his style!

The content ordering process is:
Provide Information for Model
Receive Concept
Approve Concept
Model Concept
Receive Model
Approve Model
Rigg Model
Receive Rigged Model
Approve Rigg Model
Provide Information for Custom Animations
Receive Custom Animations
Approve Custom Animations
Receive Torque Debugged/Tested Content

All I have to do is set up T3D to render like Maya so it should be WYSIWYG. i.e. Glow layers etc...

Some stuff for the Cut Scenes/Game World:

PAIN Mother Ship:

www.bitslap.me/20090603_main_spaceship.jpg


PAIN Drop Ship:

www.bitslap.me/20090603_small_spaceship_thumbnail.jpg


UNE Transport:

www.bitslap.me/20090603_transport%20vehicle_thumbnail.jpg


UNE Military Escort: Sneek Peak at UNE Soldier

www.bitslap.me/20090603_military%20escort%20vehicle_thumbnail.jpg


UNE/PAIN Worker Droid:

www.bitslap.me/20080530_work_droid_thumbnail.jpg


PAIN SixPak, Named 0 - 5 6 AI NPC with a Neural Inhibitor that keeps them Comedians first Cyborgs second they are Shock-&-Awe they are in Chapters from 4 to 10 as extra fire power NPC and show up in cut scenes as eye candy.

FULLSIZE 20080530_SixPak
www.bitslap.me/20080530_attack_droid_thumbnail.jpg


And as promised the Lady Star of Chapters 6 - 10

Nikki: Hi boys I need a grapple! xoxo

www.bitslap.me/20080530_Nikki_thumbnail.jpg


About 50 concepts left(I ordered 30 more) And I am not sure the order they will be produced, things left UNE Cop, UNE Soldier, 3 UNE Officers, UNE Scientist, 2 Giant Robots(comet catchers), UNE Cell blocks, UNE Bank, UNE Research Lab, and not to mention I haven't got to the bad guys yet. 5 Technitrox Soldiers, Super Sentinel, Super Computer Room PAINFRAME Entity, Harvester.....weapons....whew....you get the picture.


To Be Continued...

PAINFRAME Development Blog #4
Option1: How To hack the net trying to find the grappling code from lost planet...More Concepts!
Option2: How To bribe a TGEA C++ coder to code the grappling code from lost planet for $505.00...More Concepts!
Option3: Wow! What a community I need a grapple and look there is a new resource!...More Concepts!
Option4: How To Grapple: The OmegaGrapple C++ Port!...More Concepts!


Cya' Around
Omega

#1
06/05/2009 (4:26 am)
Wow I really love the look of this game, and the weekly updates are great.

I really hope to play this game sometime :-).

The female character looks good, nice amout of Armour and still woman. :-)
#2
06/05/2009 (4:40 am)
Great work dude!
Especially on the dropship and the mothership.
#3
06/05/2009 (9:09 am)
Nice designs.
#4
06/05/2009 (10:04 am)
This looks very good Omega, Just remember not to overdue the specular on the normal maps. I would definitely like to see how this level comes out with full textures on as well.
#5
06/05/2009 (11:47 am)
Omega,

I'm loving the concept art. You and your team are producing quality work. I look forward to more updates. I'm very impressed so-far, as I'm sure the rest of the community is. I'm definitely interested in this project, and can't wait for this vision to come to life.

Excellent work!

- Mike
#6
06/05/2009 (11:57 am)
@Edward - I will send you the first alpha copy.

@Tuomas - They will look even sweeter once in T3D!

@Steve - openanewworld is reading my mind!

@SilentSound - Welcome to the Torque Community glad to see a Source(HL2) programer jumping ship, Welcome to the Torque3D era!

@DSN - Thanks and here your go!

www.bitSlap.me/Blog_PF3_Image4.jpg

www.bitSlap.me/Blog_PF3_Image5.jpg

HD LINK www.youtube.com/watch?v=ZdF9S1yRGcQ Click HD Button. Click Full Screen!
#7
06/05/2009 (8:47 pm)
HD Link www.youtube.com/watch?v=9QKjFURUwjc Click HD! Click Full Screen!
#8
06/06/2009 (4:01 pm)
looks good omega. Do you need anymore 3D modelers? let me know

Porfolio
#9
06/06/2009 (4:38 pm)
Great Porfolio, we keep you on radar.
#10
06/08/2009 (6:41 am)
Looks like you made the front page! Congratulations!
#11
06/24/2009 (10:08 am)
I like the gril....