TGEA PhysX: Part 4
by Taylor Petrick · 04/30/2009 (1:58 pm) · 13 comments
Last blog, I showed off a video of a PhysX Cloth object interacting with the scene, however it didn't have proper texcoord, material, or normal data. I've been able to get the vertex normals working, and Ron was able to tie the Custom Material class into the renderer. I've also finished up the Cloth to Actor attachment code, which allows cloth to be attached to any other PhysX Actor. The end result is this awesome video. Sorry for the YouTube quality, but Vimeo wasn't working for me.
Now that cloth is fully functional, I'll be moving onto soft bodies and then fluids.
Now that cloth is fully functional, I'll be moving onto soft bodies and then fluids.
About the author
#2
04/30/2009 (2:14 pm)
Hmm I guess I didn't help, LOL.
#3
Good Job.
04/30/2009 (3:37 pm)
Taylor, as usual......very nice. You mentioned earlier that this may be a resource at some point, I really hope so ;-)Good Job.
#4
04/30/2009 (3:55 pm)
Taylor. Looks great! Quick question, the material behaves more like rubber than cloth because of the stretching/rebound. Is there a setting to change that modifies the stretchability?
#5
04/30/2009 (4:02 pm)
very nice, it's a real pleasure reading/seeing these :P
#6
04/30/2009 (4:03 pm)
This is looking really good, I am looking forward to seeing your resource when its ready.
#7
04/30/2009 (4:12 pm)
This looks awesome! Can't wait for fluids :D
#8
04/30/2009 (4:14 pm)
That's very awesome! What about attaching the cloth to players?
#10
04/30/2009 (9:22 pm)
Awesome. Good work!
#11
The cloth should be attachable to the player, though I haven't tried it yet.
There are settings to change the stretching and bending stiffness, density, etc. You can have very thin
Resource should be coming in at most a week or so. ;)
Also, I've added the Vimeo version. It looks a bit better, in my opinion.
04/30/2009 (10:10 pm)
Thanks everyone! I'll cover a few of the questions asked.The cloth should be attachable to the player, though I haven't tried it yet.
There are settings to change the stretching and bending stiffness, density, etc. You can have very thin
Resource should be coming in at most a week or so. ;)
Also, I've added the Vimeo version. It looks a bit better, in my opinion.
#12
05/01/2009 (1:26 am)
This looks great... you're making the upgrade to TGEA look better all the time ;P.
#13
05/13/2009 (8:34 am)
good work sir! 
Torque 3D Owner Jason Nabors