From mods to indies to AAA games
by Scott Reismanis · 04/17/2009 (4:17 am) · 7 comments
Each year the walls separating modders, indie game developers and commercial developers continue to crumble as you and others explore the challenge that is game development. For many, modding and indie game development is done purely for fun - a hobby to express your creativity and challenge the mind. For others, modding is a way to gain firsthand experience on a proven commercial game engine. Some have a plan, an ambition, and are using the mod as their ticket into the games industry, while others begin not knowing where they will end up or what their aim is.

More and more however, are now creating mods as a way to road-test ideas - to create a prototype before they take the leap of faith and explore the world that is commercial game development via Torque and other game engines offered to such developers. With this in mind, in 2008 ModDB ran its Mod of the Year awards in partnership with Garage Games, offering 5 licences of their Torque Game Engine Advanced + tools ($1000 value each) to the winning teams across a number of categories. Because of this the 2008 awards were hotly contested and I would like to present a number of the winners here. Each one of these MOTY award recipients are all now exploring the possibility of taking their idea onto the Torque engine and entering the world of indie game development.




We expect to continue working with Garage Games, so please stop by ModDB to explore some of the many great mods in development. Also all Garage Gamers are welcome to list their game projects on ModDB.com. Creating your own profile, whether it is for an independent project or a new AAA commercial title, is quick and easy. ModDB allows you to maintain a direct connection with a large audience and issue updates, media and downloads to a community that goes beyond the limits of your already established fan base.
More and more however, are now creating mods as a way to road-test ideas - to create a prototype before they take the leap of faith and explore the world that is commercial game development via Torque and other game engines offered to such developers. With this in mind, in 2008 ModDB ran its Mod of the Year awards in partnership with Garage Games, offering 5 licences of their Torque Game Engine Advanced + tools ($1000 value each) to the winning teams across a number of categories. Because of this the 2008 awards were hotly contested and I would like to present a number of the winners here. Each one of these MOTY award recipients are all now exploring the possibility of taking their idea onto the Torque engine and entering the world of indie game development.
Project Reality for Battlefield 2
2008 Mod of the Year
The focus of this mod is to rework the original game engine developed by Digital Illusions of Sweden (Dice) to create a more realistic combat environment for the gaming community. This includes adjusting various game play elements including physics, visual effects and overall game play formats. Along with changes to how the game handles, the Project Reality team has been introducing British and Insurgent factions, plus a number of community assisted factions are currently in the works to introduce Canadian, Russian and IDF forces to the virtual battlefields. This Mod is not for the masses, due to the fact that it has a much higher learning curve then your classic arcade game. This is the real deal.Zombie Panic: Source for Half-Life 2
2008 Runner Up Mod of the Year
Zombie Panic: Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While the main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.Neotokyo for Half-Life 2 Half-Life 2
2008 Runner Up Best Upcoming Mod
Neotokyo takes place in and around a fictionalized Tokyo approximately 30 years in the future. Mankind has begun to fuse with technology. Government and corporate corruption have transformed Tokyo into a deadly dystopian nightmare. After a near-successful military coup by ranking members of Jinrai, the National Security Force (NSF) is formed - answering directly to the Prime Minister, it's mission is to investigate and eliminate all threats to Japan, both abroad and at home. The initial core of the NSF is made from an exodus from within the intelligence branch of the military. With this betrayal begins the war in the shadows between the NSF and Jinrai. Neotokyo is a first person shooter that aims to provide a visceral & realistic combat experience in a rich futuristic setting.The Ball for Unreal Tournament 3
Editors Choice 2008 Best Mod
The Ball offers an adventure that puts you in the boots of a geologist who gets stuck in a cavern and bumps onto an ancient and Toltec complex holding a mysterious ball. While making your way through the internal workings of ancient ziggurats, golden cities, and huge caverns, your only companion is a giant gold and metal-shelled ball, a mysterious artifact in its own right, that you use to make your way through a series of rooms and caverns, and to crush enemies with. As you progress through the mod, slowly the real purpose of this gigantic Toltec complex becomes clear, and you are sucked into a thousands of years old story of betrayal and secrecy.We expect to continue working with Garage Games, so please stop by ModDB to explore some of the many great mods in development. Also all Garage Gamers are welcome to list their game projects on ModDB.com. Creating your own profile, whether it is for an independent project or a new AAA commercial title, is quick and easy. ModDB allows you to maintain a direct connection with a large audience and issue updates, media and downloads to a community that goes beyond the limits of your already established fan base.
#2
Oh well, the mods look great. I especially like the zombie mod... but I'm probably biased, I love zombie movies/games. L4D FTW. :D
04/17/2009 (8:06 am)
I'm confused... GG greatly supports the modding community, but for T3D, they've taken a stance against indies having a modding community unless they pay extra?Oh well, the mods look great. I especially like the zombie mod... but I'm probably biased, I love zombie movies/games. L4D FTW. :D
#3
For example, Zombie Panic is my all time favorite mod. It kept me appeased until Left4Dead came out. Now, I still go back to play it because it has so many features I wish L4D included. The requirement for survivors to stick together and share equipment, as well as barricade entrances, kept me entertained for hours.
04/17/2009 (10:24 am)
Awesome blog post. I still keep up with mods for my favorite games, as they keep me entertained while waiting for the "next big thing." The interesting part is I still go back to play the mods even when that big game has been released.For example, Zombie Panic is my all time favorite mod. It kept me appeased until Left4Dead came out. Now, I still go back to play it because it has so many features I wish L4D included. The requirement for survivors to stick together and share equipment, as well as barricade entrances, kept me entertained for hours.
#4
Remember, we have a different model that Epic. Epic gives the editor away (but not for any commercial use), and puts a fat price tag on getting the source code. This supports modders, but not indies who are trying to ship their own game (something that can be very difficult without source code, and of course impossible without a license to the technology you're using). GarageGames, in effect, makes the source code cheap, and the license as liberal as possible. This makes using our tech and tools accessible by anyone, but we're not *giving* it away.
I hope that makes sense. Again, the Torque 3D EULA is identical to the TGEA, TGE, and TGB EULAs with respect to distribution of the editors.
04/17/2009 (12:56 pm)
@Chris: The EULA for Torque 3D is identical to TGEA, TGE, and TGB with respect to distribution of the editors. To say we're "against indies having a modding community" baffles me. It sounds like you're asking to be able to purchase Torque 3D, then distribute the editor suite, in total, to whomever purchases your game, for whatever price (maybe free). That's obviously not a workable situation for us. The editor is just as valuable as the source code, and obviously more so to a modding community.Remember, we have a different model that Epic. Epic gives the editor away (but not for any commercial use), and puts a fat price tag on getting the source code. This supports modders, but not indies who are trying to ship their own game (something that can be very difficult without source code, and of course impossible without a license to the technology you're using). GarageGames, in effect, makes the source code cheap, and the license as liberal as possible. This makes using our tech and tools accessible by anyone, but we're not *giving* it away.
I hope that makes sense. Again, the Torque 3D EULA is identical to the TGEA, TGE, and TGB EULAs with respect to distribution of the editors.
#5
The mods look great but wheres the varitey? Looks like FPS, FPS, and MarbleBlast with a plot to me. Who, besides myself, is up to the challenge of showing the versatility of Torque by producing a sports game other that pool or golf?
04/18/2009 (3:41 am)
OK...this is the second thread I've read in the last 10 minutes that referenced T3D and GG not supporting mods/hobbyist. If you're serious about getting into the industry, T3D is a small investment with unlimited potential(I'm anti-BETA so I'll wait to purchase). If you're just looking to make games as a hobby, why do you need the latest and greatest? TGE and TGEA are still available. T3D offers feature that will keep indies that are serious in the game. Thanks GG!!!The mods look great but wheres the varitey? Looks like FPS, FPS, and MarbleBlast with a plot to me. Who, besides myself, is up to the challenge of showing the versatility of Torque by producing a sports game other that pool or golf?
#6
@Libra: I guess there's a distinct difference between "supporting modders/hobbiests" and "supporting indie developers having modding communities" in this case. Clearly, there appears to be no way to have a modding community for T3D unless you give GG more money for a license for such tools to be redistributed. Of course, I'd have to look at the license closely... I wonder if it's possible to include the old TGEA tools with your T3D game, or to make your own toolset. If that's the case, then it would be more understandable.
Obviously, a "generate game project" tool wouldn't make any sense for modding. I'm strictly saying tools are needed for such tasks as making maps or such.
04/19/2009 (10:22 am)
@Brett: I don't understand. It's been confirmed in the past on multiple occasions that, for TGE and TGEA, the editors could be redistributed for modding purposes. In that case, there is a definite discrepancy between the licenses.@Libra: I guess there's a distinct difference between "supporting modders/hobbiests" and "supporting indie developers having modding communities" in this case. Clearly, there appears to be no way to have a modding community for T3D unless you give GG more money for a license for such tools to be redistributed. Of course, I'd have to look at the license closely... I wonder if it's possible to include the old TGEA tools with your T3D game, or to make your own toolset. If that's the case, then it would be more understandable.
Obviously, a "generate game project" tool wouldn't make any sense for modding. I'm strictly saying tools are needed for such tasks as making maps or such.
#7
04/20/2009 (7:10 am)
Let's take this "Torque 3D vs Mods" discussion to the forums. No reason to have it clutter up a great topic about some very, very good mods. 
Associate David Montgomery-Blake
David MontgomeryBlake
Excellent work to all the teams involved!