Cyber-Wing Tutorial Video Part 2 and Website
by Devin Passage · 02/27/2009 (5:47 pm) · 8 comments
Hey guys, thanks for checking out my first part of this two part video on how to play our new game Cyber-Wing. I've finally finished the second half, it mostly talks about units and some other stuff.
We also have launched our website, its at www.cyber-wing.net
Finally, I appreciate the feedback we've been getting so far. Overwhelmingly one of the biggest critiques is the poor look of the levels, but rest assured i am working on this as a prime priority. I'm going to load up the levels with trees, use large textures for the ground and get some buildings as well, and also maybe work on some lighting, fog and other fun stuff too. Just because its Torque doesn't mean the levels have to look hideous![tm]
on that note, If anyone knows how to make a Torque outdoor level look good by the way I am looking for internists for this project, give me a shout if you'd like to help out! While i'm blabbing on the topic of jobs, i'd also like to say im looking for a partner to work on an AI opponent so we can sell this thing!
thanks for reading!
We also have launched our website, its at www.cyber-wing.net
Finally, I appreciate the feedback we've been getting so far. Overwhelmingly one of the biggest critiques is the poor look of the levels, but rest assured i am working on this as a prime priority. I'm going to load up the levels with trees, use large textures for the ground and get some buildings as well, and also maybe work on some lighting, fog and other fun stuff too. Just because its Torque doesn't mean the levels have to look hideous![tm]
on that note, If anyone knows how to make a Torque outdoor level look good by the way I am looking for internists for this project, give me a shout if you'd like to help out! While i'm blabbing on the topic of jobs, i'd also like to say im looking for a partner to work on an AI opponent so we can sell this thing!
thanks for reading!
About the author
www.martianarctic.com
#2
02/28/2009 (11:14 am)
That looks tight!
#3
Btw, I've watched your first tutorial, and you say this approach has only been done by Hertzog zwei(or something).
But it's been done before by Microsoft game studios. A game called Urban Assault. I've played that game crazy, its so much fun.
So I really dig the concept, and I'm looking forward to playing your game :).
-Florian
EDIT: well... now I remember a bit more, Urban Assault did do a lot of things different, I guess your game just reminded me of it. If you don't know it, you should check it out, its amazing, a bit old though. But hey ;)
02/28/2009 (1:09 pm)
Looks very cool, has a very nice feel to the units :).Btw, I've watched your first tutorial, and you say this approach has only been done by Hertzog zwei(or something).
But it's been done before by Microsoft game studios. A game called Urban Assault. I've played that game crazy, its so much fun.
So I really dig the concept, and I'm looking forward to playing your game :).
-Florian
EDIT: well... now I remember a bit more, Urban Assault did do a lot of things different, I guess your game just reminded me of it. If you don't know it, you should check it out, its amazing, a bit old though. But hey ;)
#4
Are you doing all the Art and Code yourself? Its really good.
02/28/2009 (2:33 pm)
Bravo! I think the video is really great.Are you doing all the Art and Code yourself? Its really good.
#5
03/01/2009 (6:53 am)
Looks good... I always get my tail stomped on those type games.:) The added landscape and graphics will help a lot for that game I think...
#6
03/02/2009 (7:19 am)
"Impressive, Most Impressive."
#7
@surge, i am doing all the programming, not the art. i usually do the artwork for my games, but for this one i decided to go outside. i felt a re-envisioning of HZ deserved pro quality assets.
id like to throw a shout to the Sticks and Twigs resource pack, very high quality stuff and a great deal for 30 bucks. Anyone getting TGEA should just throw that in their cart if they are going to be using environmental levels.
well, moving on to the next stop, a new build with totally revamped levels and particles, and the trailer!
03/02/2009 (9:52 am)
thanks for the comments, everyone. Some encouragement helps the slow slog forward through the muck!@surge, i am doing all the programming, not the art. i usually do the artwork for my games, but for this one i decided to go outside. i felt a re-envisioning of HZ deserved pro quality assets.
id like to throw a shout to the Sticks and Twigs resource pack, very high quality stuff and a great deal for 30 bucks. Anyone getting TGEA should just throw that in their cart if they are going to be using environmental levels.
well, moving on to the next stop, a new build with totally revamped levels and particles, and the trailer!
#8
03/02/2009 (4:02 pm)
Very cool looking game, Devin. I look forward to your development blogs here on the site and have added Cyber-Wing as an "In Progress" game on the Powered by TGEA page. 
Torque 3D Owner Maxim Lyulyukin aka "Robomaniac"