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Female Advanced Character Kit Released

by BrokeAss Games · 02/10/2009 (6:55 pm) · 18 comments

She's Alive!!!

static.garagegames.com/static/pg/productpages/fack/screens/product_screenshot_fack_08.jpgCheck out the product page for all the details.

Thanks to all the peeps that helped out on the ACK project!

Here's some more information about the pack not included on the product page:


Over 90 animations included! Animation source files in Milkshape and Fragmotion allow the developer to make final tweaks to the sequences and easily export them with low cost: Milkshape3D. The system follows the BVH standard which has been heavily adopted by movie-industry animators who use motion capture. This highly flexible, heavily supported format is shared by the characters and therefore opens the door for additions of new animations, as well and many 3rd-party content providers that offer BVH related content. The ACK skeleton is set up with all the essential nodes (bones) for Torque as well as standard BVH ones. In addition, the characters have fully articulated hands with fingers. Developers can use the provided skeleton to easily integrate their meshes into the system (instructions included). This allows developers to take advantage of the many animations included with future meshes they create or license. (Of course, this only works properly with bipedal figures, such as: humanoids!).

Mod-ability
It's all there for you! From source files for animations, to UV Maps for the textures, this pack is built to be modded. If there's a job that requires a human male in Torque, M.A.C.K. is the man! Programmers will also get the source files ready for insertion into their build. You can pick and choose through the well-documented code and script changes.

Features!
The source code and scripts included with the ACK system accomplish a number of fixes and enhancements to the Torque Game Engine that can save you hundreds of hours of coding (depending on your skill...). Let BrokeAss do the heavy-lifting on these features, fixes and enhancements to TGE (TGEA soon):

Server Side Melee System.

Custom Weapon Look Animations.

Modified SetSkinName works per group instead of for whole player.

Select from multiple player datablocks.

Random death animations called on each player death.

Damage animations on each hit.

Mesh Group Hiding (Essential for managing clothing stacks).

Terrain Materials updated to provide footprints and dust puffs (TGE).

Source
The files included have been organized with ease of use in mind. For this reason, a few .DSQs and textures may be repeated within the theme_Example builds.

Source File Types include:
Mesh/Skeleton source: ms3d, ugh, cr2, obj.
Texture source: psd, jpg, png.
Engine source code modifications

Ongoing Content Support
Following the same system that's described in the manual, BrokeAss Games in association with other developers can easily create and support additions to the system. These include but aren't limited such planned releases as: Skin packs (new face textures, new clothing textures), new animations sets, custom made mountable objects like Hair packs, and more! Developers also gain access to a private forum at www.brokeassgames.com exclusively for pack owners/developers.

#1
02/10/2009 (7:23 pm)
Nice! Now I can create female avatars for my game!
Now... who can provide me with spellcasting animations?

Luck!
Guimo
#2
02/10/2009 (7:47 pm)
Excellent Already purchased! :)
#3
02/11/2009 (1:07 am)
She looks really nice! Great job you guys. Ok, ok.. I'll get back to work now. :)
#4
02/11/2009 (1:52 am)
wow now this is coming i been waiting for someone to build. ya its only female but from what i see in the pictures it looks super easy to add texture and stuff. i like how you partly showed the naked pics as most people post it with cloths on and how am i to know if that it part of the texture or is it by its self. the price is perfect as well this will be something i will be buying. i don't see shaders though but i can do that easy i have a program for that. :P i see some of those hairs look super cool.

i just looked at your guy character kit as well but its lacking in pictures and it say its for tge not tgea this one at lest said its for tgea. some might say why you care so much about naked well its because the game i makeing they don't cloths like they do now they are unique stuff. i want naked characters to make it easy to work with when makeing the cloths for them. ya some have said on some of the 3d character that the cloths are not in the main texture but if i cant see a picture you can forget me ever buying it a picture is 1000 words. you might of not shown the hole front and back naked at lest i can see the cloths are not there at lest.

i will buy this once i buy tgea which will be after my vacation around 1-2 weeks from now. my money is going to just fly when i come back from vacation as i talked and seen some real good stuff in the past 2 weeks that i really want. i only buy stuff that makes my job easier not harder.
#5
02/11/2009 (6:35 am)
Brandon the male kit has the same features as the female kit and has both a version for TGE as well as a version for TGEA.

Here is a link to thier original blog that shows off the features and screens of the male kit.

www.garagegames.com/community/blogs/view/15126
#7
02/11/2009 (3:55 pm)
I purchased this and I have a quick question. Was the mountable stuff suppose to have the source released as well? There is a folder for it but it is empty.
#8
02/11/2009 (4:49 pm)
@Joshua

You're right. The source/mountables folder should have had files in it. Thanks for posting, I probably would not have noticed. The files can be found in the TGE version.

I'll see about getting the TGEA build updated right away.

Jondo
#9
02/11/2009 (4:50 pm)
No problem. So far so good, thanks for this resource.
#10
02/11/2009 (6:18 pm)
If anyone needs a copy of the mountables source files without having to download the tge version, you can send me an email. Its just a handful of ms3d files, so the zip is tiny.

jon ( ) brokeassgames.com
#11
02/12/2009 (8:17 am)
F.A.C.K. ? :P

Guys, dont want to be a bad ass :) but someone needs to fix the spelling in the post title - does not look professional ;) (I'm guilty of bad spelling myself, but just wanted to let you know)

"Female Advanced Characker Kit Released" > "Female Advanced Character Kit Released"

Anyway, the kit looks good, good job
#12
02/12/2009 (10:05 am)
@Alexander

Thanks man, you are a bad ass. I'd like to say we meant to misspell it, ya know? Keeping it indie! And what not... but *sigh* it was a typo.

#13
02/13/2009 (12:14 pm)
:)
#14
02/15/2009 (3:19 pm)
Congrats,
This product looks like it going to have a good future!
#15
02/16/2009 (4:01 pm)
Thanks Kory, we hope so!

Keep an eye out for more animations coming soon. Let me know, what types you folks are looking for and we'll keep those in mind for the first animation pack.

Spells are definitely on the list, and most likely we'll name them to match the default AFX spells.
#16
02/20/2009 (9:49 am)
I think it looks terrific, however; the deforming of the armpit needs a bit of a revision. Still very nice product!
#17
08/14/2009 (12:30 pm)
Are there any plans to (Or has anyone already) port this to TGEA 1.8.x?

Diffing the files between the source provided and the 1.8.x really demonstrates the changes between earlier versions of Torque.

I could probably do it myself, however the included source is not commented with the changed lines so it's impossible for me to see just what was modifed and where (I have both the Male and Female versions).
#18
12/06/2011 (6:53 pm)
We are using these paks for male and female, Have you done any work for T3D I'm having some issue with the camera and toggling the mouse cursor.

Has anyone else had this issue?