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Blast From The Past: Blitz3D Models in Torque

by Kyle Carter · 12/18/2008 (11:32 pm) · 5 comments

farm4.static.flickr.com/3286/3119954950_7d126465dc.jpg
Hey everybody,

I ran across some old screenshots from a Blitz3D format loader that I wrote several years ago - put them on my Flickr account - and realized I had never talked about it publicly!

I ended up writing about the blitz3d loader and other random topics. It actually turns out that the blitz loader, Atlas, and my polysoup resource are all connected. I have a long way to go before I catch up with Mr. Sickmon's word count, though. ;)

I'm posting more and more these days on my blog at coderhump.com. I'll occasionally post here on GG, but only when it's Torque or GG related. You can subscribe here if you want to keep tabs on me and my activities at PushButton Labs.

See you around!
Ben

#1
12/19/2008 (12:19 am)
Sweet! Look forward to more posts, Ben.

Let us know when you hit the 80K word count blog.
#2
12/19/2008 (1:59 pm)
Cool stuff, Ben! I can't wait until PushButton Labs comes out of stealth. I definitely want to check out the Push Button Engine. Web games are something I have always wanted to get into, but never really got around to it. The whole viral marketing with flash games is very enticing.
#3
12/21/2008 (1:59 am)
Hmmm ... I have fond memories of this resource ;)
#4
12/29/2008 (8:49 am)
Heh, I remember working on this with you. I figured they were the starting point for some of the later torque advancements. Just wish that the DTS had been updated to support more than 1UV. Was pretty fun to work with and performance was decent.

The worst part was trying to match invisible torque terrain collisions to .b3d meshes just to get the nice water blending around the edges. The terrain used the coldet collision for the actual character and weapons etc.

Was pretty neat and I enjoyed having 2UV's to playwith so I could bake my own lightmaps in 3dsmax of gile[s], in many ways the most useful thing to make TGE rendering look a bit nicer.


Here's a couple more pics the project Jeremy and I started using it.

www.tysoes.com/images/OUST-3a.jpg
www.tysoes.com/images/OUST-7a.jpg
#5
12/30/2008 (3:05 pm)
Adrian, great to hear from you. And thanks for sharing! I've included your comments in the blog post.