Perfect Dork Studios & Box Macabre
by Billy Garretsen · 10/17/2008 (1:35 am) · 8 comments
Hello,
I'm Billy Garretsen, President and Founder of Perfect Dork Studios. We recently got a chance to hang out with the Garage Games crew at Austin GDC and debut our new game, Box Macabre, at their booth. We took the opportunity to show off some of the features of TorqueX and got some great feedback from many players that stopped by.
So far my team and I have been working in the shadows and I wanted to take this opportunity to introduce myself and the team. We plan on being a lot more active within the community now that we've unveiled our project and we hope to help others who are using TorqueX. We know the engine is still in development but it has still allowed us some serious freedom and the results speak for themselves. Please visit www.boxmacabre.com for info on Box Macabre and www.perfectdorkstudios.com for more info on the company and its history.
I look forward to keeping you all updated with our current and future projects.
THANK YOU!

Left to Right: Brit Baker - Game Designer & QA Lead, Alan Uthoff - Senior Software Engineer, Billy Garretsen - President & Art Lead, Charles Speer - Lead Game Programmer.
I'm Billy Garretsen, President and Founder of Perfect Dork Studios. We recently got a chance to hang out with the Garage Games crew at Austin GDC and debut our new game, Box Macabre, at their booth. We took the opportunity to show off some of the features of TorqueX and got some great feedback from many players that stopped by.
So far my team and I have been working in the shadows and I wanted to take this opportunity to introduce myself and the team. We plan on being a lot more active within the community now that we've unveiled our project and we hope to help others who are using TorqueX. We know the engine is still in development but it has still allowed us some serious freedom and the results speak for themselves. Please visit www.boxmacabre.com for info on Box Macabre and www.perfectdorkstudios.com for more info on the company and its history.
I look forward to keeping you all updated with our current and future projects.
THANK YOU!

Left to Right: Brit Baker - Game Designer & QA Lead, Alan Uthoff - Senior Software Engineer, Billy Garretsen - President & Art Lead, Charles Speer - Lead Game Programmer.
#2
10/17/2008 (7:18 am)
Looks great!
#3
10/17/2008 (9:18 am)
Welcome to your new family! Good job on the game guys!
#4
10/17/2008 (9:38 am)
Yeah, it's the Box Macabre guys! Thanks again for chilling with us at AGDC, and we look forward to seeing the progress of your game.
#5
10/17/2008 (10:45 am)
Yep, it was really cool to get to hang out with you guys at Austin. People really seemed to like the game! Looking forward to watching it progress.
#6
10/17/2008 (11:14 am)
Game looks fantastic, looking forward to the updates and welcome to the fold! :)
#7
10/17/2008 (12:52 pm)
Thank you guys for all the positive feed back and support we really appreciate it. I really enjoyed hanging out with every one at AGDC.
#8
11/23/2008 (10:41 am)
Looks great guys - you rock! 
Torque 3D Owner Dave Young
Dave Young Games