The Gingerbread Villa
by Gareth Fouche · 05/13/2008 (12:15 pm) · 6 comments
Just a small update.
This is a building I started working on a while back. I didn't finish it at the time, code work took priority, but I've come back to finishing it now.
I started off with some concept art :

It's, heh, a bit bright and cartooney, yes? A mate of mine saw it and said it looked like a gingerbread Spanish villa, not quite what I was going for, but funny nonetheless. Concept art isn't really for public consumption, well mine isn't, I'm not a good enough artist to constantly churn out quality works, they are more quick and dirty sketches for me to nail down a concept in my mind. I was going for a sun drenched villa, a rich estate with a bell tower from which to signal the workers in the fields. Bright, saturated colours.
So this is the model I've been working on.








This is a building I started working on a while back. I didn't finish it at the time, code work took priority, but I've come back to finishing it now.
I started off with some concept art :

It's, heh, a bit bright and cartooney, yes? A mate of mine saw it and said it looked like a gingerbread Spanish villa, not quite what I was going for, but funny nonetheless. Concept art isn't really for public consumption, well mine isn't, I'm not a good enough artist to constantly churn out quality works, they are more quick and dirty sketches for me to nail down a concept in my mind. I was going for a sun drenched villa, a rich estate with a bell tower from which to signal the workers in the fields. Bright, saturated colours.
So this is the model I've been working on.








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#2
05/13/2008 (1:06 pm)
awesome work I love it
#3
05/13/2008 (2:23 pm)
I always love seeing what you come up with! Let the taste wars commence! Some are betting on chocolate and strawberry, but I'm betting on vanilla!
#4
Also, I think its good to have different types of buildings or you fall into the problem Oblivion has where everything looks the same and the world seems really generic.
05/14/2008 (12:49 am)
The concept art might be a bit cartoony, I think probably just because you colored it instead of it being black and white. Regardless of the concept art, the final model didn't look cartoony.Also, I think its good to have different types of buildings or you fall into the problem Oblivion has where everything looks the same and the world seems really generic.
#5
05/14/2008 (1:57 am)
@ David : Lol, I'm going to need to model some gingerbread guards ;)
#6
@Matt: It all comes down to textures -- this could easily go either way based on art direction: Realistic or cartoony.
05/14/2008 (12:29 pm)
Looking good...!@Matt: It all comes down to textures -- this could easily go either way based on art direction: Realistic or cartoony.

Torque 3D Owner Stephen Wilson