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Docoto Defense August Update

by Deozaan · 08/29/2007 (2:05 pm) · 4 comments

Well after playing around with 3D shapes in TGB 1.5 I found there's a bug in how it handles 3D Shape rotation. I made a demo that will let you see the problem, which can be downloaded here. Basically, if X is close to 90 degrees in rotation, both Z and Y rotate along the same axis. Not good.

So with that information I decided to just jump the technology up to TGE 1.5. Unfortunately that put me back to square 2 since I've spent these past months learning more about TGB and ignoring TGE for the most part.

I've just gotten the Game Programmer's Guide to Torque and have been reading through it.

School just started and things have been hectic the past month. I managed to get a full-time school schedule that shouldn't be too difficult to handle this semester, so progress should continue on the game.

That's about it for this month's update.

- Deozaan

EDIT: I fixed the link to the demo.

#1
08/29/2007 (2:14 pm)
I'm no math guru, but I believe it has something to do with gimble lock.
#2
08/29/2007 (2:40 pm)
I want to create a RPG where the lockmaker on all chests is a man named Gimbal. That would be so cool.

EDIT: Damn! The name should be Gimbal, not Gimble!
#4
08/29/2007 (11:07 pm)
Thanks for the information about Gimbal Lock, I'd never heard of that before.

Does TGB (T2D) support Quaternions?