Plan for Pat Wilson
by Pat Wilson · 08/19/2001 (5:29 pm) · 0 comments
I'm currently in the process of coding the HUDs for v12. The HUD objects themselves will be very simple, however I am putting a lot into the framework for the HUDs so that it will be very easy to expand upon them. Right now (and this will probably change slightly) it is structured like so:
The top level HUD class is called HudObject, and every other HUD item will inherit from this class. Why, you ask? So that there is an easy way to impliment inherited behavior for a hud mover, for example. The HUD system will also be themed so that consistant looking HUDs are easy to maintain.
In addition to this...I'm working on beating Final Fantasy 9, and keeping myself on the scoreboard for Sullon Zek in EverQuest.
The top level HUD class is called HudObject, and every other HUD item will inherit from this class. Why, you ask? So that there is an easy way to impliment inherited behavior for a hud mover, for example. The HUD system will also be themed so that consistant looking HUDs are easy to maintain.
In addition to this...I'm working on beating Final Fantasy 9, and keeping myself on the scoreboard for Sullon Zek in EverQuest.
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