Max2DTS for Max 7, 8 & 9 available for download :o)
by DodongoXP · 05/26/2007 (6:46 pm) · 9 comments
hello
i have gathered the diferent max dts exporters for max 7, 8 and 9 .. and uploaded them to my webhosting so anyone who needs them.. can get them easily
they are:
Max2DTS_Exporter_Max7_8.rar
Max2DTS_Exporter_Max9_32bits.rar
Max2DTS_Exporter_Plus_Max7_8.rar
Max2DTS_Exporter_Pro_Max7_8.rar
Max2DTS_Exporter_Pro_Max9_32bits.rar
and you can get them at :
http://www.coatllabs.com/torque_max_exporters/
i hope this is ok..for garage games.. if not.. i will remove them :o)
my email is in my profile if you need to contact me..
Cheers
i have gathered the diferent max dts exporters for max 7, 8 and 9 .. and uploaded them to my webhosting so anyone who needs them.. can get them easily
they are:
Max2DTS_Exporter_Max7_8.rar
Max2DTS_Exporter_Max9_32bits.rar
Max2DTS_Exporter_Plus_Max7_8.rar
Max2DTS_Exporter_Pro_Max7_8.rar
Max2DTS_Exporter_Pro_Max9_32bits.rar
and you can get them at :
http://www.coatllabs.com/torque_max_exporters/
i hope this is ok..for garage games.. if not.. i will remove them :o)
my email is in my profile if you need to contact me..
Cheers
#2
www.garagegames.com/blogs/47638/11560
edit: my bad i guess i haven't checked the garagegames artist page in a while (in a few months). garagegames does host a 64bit exporter for 3dsmax.
05/27/2007 (9:08 am)
There is also a 3dsmax 64bit exporter, but garagegames doesn't host it. I found it on Ray Noolness Gebhardt's blog.www.garagegames.com/blogs/47638/11560
edit: my bad i guess i haven't checked the garagegames artist page in a while (in a few months). garagegames does host a 64bit exporter for 3dsmax.
#3
05/27/2007 (5:02 pm)
Amusingly enough the 64 bit exporter on the artists page appears to be the one I compiled. I am guessing someone tried out the 64 bit version and it worked (I am 64 bit impaired). I should probably include an advertisement in the exporter next time. ;) After reading my blog i noticed it said "It requires some changes to the DTS exporter so here are links to updated versions of the exporter for 3D Studio Max." I forget what the changes were, but I know the changes didn't affect the normal operation of the exporter. They were just some modifications that were required in order for NoolPreview to operate correctly.
#4
tools\max2dtsExporterPro\maxAppMesh.cpp : Line 136
05/27/2007 (5:24 pm)
The only change I made the the source code was to allow for the custom materials I had in NoolPreview. The lines I added are as follows:tools\max2dtsExporterPro\maxAppMesh.cpp : Line 136
if( mtl->ClassID() == Class_ID(0x7614325e, 0x365237dc) )
{
mtl = (Mtl*)mtl->GetReference(0);
}I doubt it will matter to most people, but it's worth noting if you are using the exporter I guess. It will not affect the normal operation of the exporter.
#5
05/28/2007 (11:41 am)
Is there a tutorial on how to use it? When I use the Quick Setup/Quick export I get an "Nothing to Export" error. Anyone care to help?Exporter Report Config file "D:\Apps\Torque\Asteroid\ceres.cfg" not found. Config file "D:\Apps\Torque\Asteroid\ceres.cfg" not found. Config file "D:\Apps\Torque\Asteroid\dtsScene.cfg" not found. First pass: enumerate scene... Processing Node base01 with parent Scene Root Found subtree starting at Node "base01" Processing Node start01 with parent base01 Processing Node detail2 with parent base01 Processing Node Collision-1 with parent base01 Processing Node bounds with parent Scene Root Bounding box found Processing Node Ceres2 with parent Scene Root Mesh "Ceres2" with parent "Scene Root" added to entry list Second pass: put shape structure together... Adding detail named "start01" of size 1 to subtree "base01". Adding detail named "detail2" of size 2 to subtree "base01". Adding detail named "Collision-1" of size -1 to subtree "base01". Adding object named "Ceres". Adding mesh of size 2 to object "Ceres". Third pass: Collapsing unneeded nodes... Nothing to export.Warnings: Warning #101: Config file "D:\Apps\Torque\Asteroid\dtsScene.cfg" not found. Errors: Error #1:Nothing to export.
#6
05/28/2007 (11:45 am)
Nevermind... I just had to create the ceres.cfg... Stupid programmer me... ;)
#7
Nice One;)
08/02/2007 (10:28 am)
Cheers for locating and bundling them together because it would be a pain in the ass finding them,Nice One;)
#8
10/15/2007 (8:12 pm)
Were they removed? I can't find a link to them
#9
06/19/2008 (7:33 pm)
hey guys; most links are dead one year after :)
#10
http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip
has been 'expired' for quite a while now. I think this is why people have felt the need to post the exporters on their own personal web sites.
06/29/2008 (9:36 am)
I don't understand why links to important files like max2dts exporters would have to expire in one year. This link:http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip
has been 'expired' for quite a while now. I think this is why people have felt the need to post the exporters on their own personal web sites.

Torque 3D Owner dsfsd
http://garagegames.com/developer/torque/artist/