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Ruin Online Combat Example

by BrokeAss Games · 02/05/2007 (5:51 pm) · 4 comments

Realtime FPS + Fighter + RPG combat system.
This is a video of my producer/animator and I testing the new combat system on our live server.
TGE 1.5 base.
Watch the video.
YouTube Mirror
Ruin Online Beta 4 coming soon...

#1
02/05/2007 (11:58 pm)
Looks fun though the melee attacks don't seem to do much damage. =)

Does it really support many players(mmo) per zone with that degree of action? That'd be fun to see. :)
#2
02/06/2007 (9:49 pm)
@Oliver: Thx for the compliment. Yes, it is MMO. My crew is trying to deploy our 4th beta sometime this month.

Sometimes when you're an indie dev, you have those moments where you feel you have "won the game" and the whole world is going to cheer for you.
For me it was getting a full featured Tekken-like fighter w/ punchs, kicks, knees, elbows, headbutts, blocks, specials, etc. into a Torque MMO FPS using nearly AAA graphics, motion capture and an innovative use of blend animations and triggers.
Then you go off and run to tell the world and nobody gets it (busy looking for WoW buttons?), cares, or the place is deserted and all you hear is the wind and tumble weeds.
Today is one of those days.
It's just part of being indie.
#3
02/06/2007 (11:36 pm)
Yeah I guess we all know those days but I hope that remark wasn't aimed at me, cause I didn't mean to "sound" like that. :)

I'd like to play the upcoming beta though. ;)
#4
02/07/2007 (12:12 am)
@Oliver: Lol, not aimed at you by any means. I'll probably do a snapshot here when the beta goes live again.