TGEA Alpha starter.kits
by Alienforce · 02/05/2007 (4:20 pm) · 98 comments

Hi All,
I have done a "alpha" port of Starter.Fps and Starter.Racing from TGE 1.4.2 to TGEA ms4.2
This is plain port without any TGEA eyecandy features but i think it can be a good starting template
anyways i thought i should share it and please post any issues you might find in the download thread and
i will look into it.

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#5
Good job btw.
02/05/2007 (10:09 pm)
just replace the player folder with the space orc player folder.Good job btw.
#6
nice stuff AF... big time thx...
--Mike
02/06/2007 (7:29 am)
no eyecandy!!! whaaaaa... whaaaaaaaa... :)nice stuff AF... big time thx...
--Mike
#7
I put space orc in mine and it looks great... thanks for sharing this. I totally appreciate it :)
02/06/2007 (2:38 pm)
This is GREAT! I was trying to port over the starter.fps example into TGEA 4.2 but couldn't get terrains working properly ...I put space orc in mine and it looks great... thanks for sharing this. I totally appreciate it :)
#8
Thanks for comments.
I have decided to release a TGEA enhancement addon for the kits which takes advantage of TGEA rendering
possibilitys. It will include the SpaceOrc with his spacegun :) and full rewrite of the materials to support normalmaps etc..
Stay tuned for a eyecandy update really soon ;) and ofcourse updates on the kits.
And please remember this is a alpha release so dont forget to post any issues in the dowload thread.
02/06/2007 (3:33 pm)
Hi Guys, Thanks for comments.
I have decided to release a TGEA enhancement addon for the kits which takes advantage of TGEA rendering
possibilitys. It will include the SpaceOrc with his spacegun :) and full rewrite of the materials to support normalmaps etc..
Stay tuned for a eyecandy update really soon ;) and ofcourse updates on the kits.
And please remember this is a alpha release so dont forget to post any issues in the dowload thread.
#9
02/06/2007 (4:23 pm)
also. why doesnt the bloom or DRL/HDR work on these levels.
#10
It works, just Launch the missioneditor find the "Sun" object and under "scene lightning" activate the properties that suit your needs.
02/06/2007 (5:29 pm)
@T SquaredIt works, just Launch the missioneditor find the "Sun" object and under "scene lightning" activate the properties that suit your needs.
#11
02/06/2007 (6:02 pm)
ahhh, so thats where TGEA places there bloom info. thanks! (use to TGE DRL)
#12
02/12/2007 (1:25 am)
Nice...
#13
BTW I tried droping the content of the space orc folder into the player folder and I have the space orc but he is all white? so I have to add some code for his shader or something somewhere?
02/12/2007 (1:16 pm)
Any news on that eyecandy?BTW I tried droping the content of the space orc folder into the player folder and I have the space orc but he is all white? so I have to add some code for his shader or something somewhere?
#14
Just copy all of the content of the SpaceOrc folder into the player folder should do the trick.
Just did a recheck with a clean TGEA starter.fps without any changes.
Keep me posted.
02/12/2007 (4:10 pm)
A new version will be out tomorrow :) With lots of eyecandy.Just copy all of the content of the SpaceOrc folder into the player folder should do the trick.
Just did a recheck with a clean TGEA starter.fps without any changes.
Keep me posted.
#15
02/13/2007 (7:17 am)
yeah I did that but I'm getting a white space orc. Do I need to delete the player content before I place the space orc content in there?
#16
I just downloaded the final TGEA 1.0 version and will ensure that the starter kits works ok.
So the release of the starter kits will be done asap.
Stay tuned.
02/15/2007 (4:37 pm)
Quick update:I just downloaded the final TGEA 1.0 version and will ensure that the starter kits works ok.
So the release of the starter kits will be done asap.
Stay tuned.
#17
may should try porting the 1.5 starter kits instead of the 1.4.2 ones. they are much nicer starting points.
I can host them if you dont have them
02/15/2007 (7:42 pm)
super sweetmay should try porting the 1.5 starter kits instead of the 1.4.2 ones. they are much nicer starting points.
I can host them if you dont have them
#18
02/17/2007 (7:58 pm)
Is atlas going to be enabled?
#19
A alpha port of the RTS kit is also in the loop now.
@James
I have ported almost everything in the 1.5 starter kit the only thing is that i dont know how to be able share the 1.5 kit since it contains new art only the costumer who bought the 1.5 upgrade are entitled to.
Working on Atlas :) to be included.
02/18/2007 (2:12 am)
New versions will deployed on Monday. Sorry for the delay.A alpha port of the RTS kit is also in the loop now.
@James
I have ported almost everything in the 1.5 starter kit the only thing is that i dont know how to be able share the 1.5 kit since it contains new art only the costumer who bought the 1.5 upgrade are entitled to.
Working on Atlas :) to be included.
#20
These starter kits are legacy terrain right?
02/18/2007 (10:42 am)
hmm that is a good question. is there a forum that 1.5 customers only have access to? May want to ask GG if it is ok. I mean this is stuff we should be getting with TGEA anyway. Especially since you have been so kind as to to their job for them. I would be happy to host a private Download if needed. anything I can do to help. These starter kits are legacy terrain right?

Associate Andy Hawkins
DrewFX