Game Development Community

Mini Chess Released for iPhone / iPod Touch

Mini Chess, ported from TGB 1.1.3 to iTGB 1.2, is now in the App Store. A look at the game and what it took to create it are inside.

Author Chris Jorgensen Date 06/05/2009 (9:02 am) Comment 3 comments

Game Mechanics Kit with T3D support

It is a last blog about upcoming GMK 1.2.0. New GMK adds support to Torque 3D. Just a few days left before release.

Author Yuri Dobronravin Date 06/01/2009 (10:00 am) Comment 9 comments

ZaBingo! Torque X Game Development Diary 1

Join me as I create a Torque X game over a couple days, from design to coding, to release on Xbox Live Community Games. I'm sharing techniques, code, and personal experiences.

Author John Kanalakis Date 05/31/2009 (3:11 pm) Comment 5 comments

vSide beta 10 released

It was a long time coming, but vSide's tenth release is finally out the door! vSide is an massively multiplayer social online world for teenagers.

Author Orion Elenzil Date 05/28/2009 (1:17 pm) Comment 10 comments

Really Really Good Things Studio Updates and Stuff

I've been making some progress on several fronts regarding updates for the Sticks & Twigs Environment Pack for T3D, along with a several other new content packs...take a peek inside for a bunch of images and info!

Author Alan James Date 05/25/2009 (3:55 pm) Comment 13 comments

Pseudo Playgrounds --iArena

Hello everyone, it is due time that Pseudo Playgrounds introduced it's self to the Garage Games community. We are a new indie game studio in the Twin Cities area working on such titles as iArena and Metal Migration both will be using Garage Games iTGB.

Author Zeinad Date 05/22/2009 (4:15 pm) Comment 5 comments

Bellatorus Deluxe Released

Bellatorus Deluxe has been released here on GarageGames earlier this month. Much ealier, but I'm really slow on my feet with this blogging stuff (say hello to my first blog post ever)

Author Fabio Luis Stange Date 05/22/2009 (12:30 am) Comment 6 comments

Some random practice

I started on this small project when I was 14. I never completed it, but it was still pretty useful in learning how to program.

Author Tyler Slabinski Date 05/21/2009 (7:08 pm) Comment 13 comments

TGB tutorial – Stacker Clone

My latest work is a simple tutorial for TGB that aims to take someone from zero knowledge of TGB to a working game that is a simplified clone of the arcade hit “Stacker”. A little programming knowledge would be helpful but not necessary as I walk through every step of the process with code examples and screen shots.

Author RollerJesus Date 05/21/2009 (8:41 am) Comment 8 comments

Creating a Torque X Terrain

In the Torque X Forums, I've seen a few questions come up about creating 3D terrain. Since it's not an easy process, I thought an easily searhable posting here would help.

Author John Kanalakis Date 05/19/2009 (10:18 pm) Comment 11 comments