Game Development Community

Ecstasy Motion Imports FBX

Ecstasy Motion now imports as well as exports files in FBX format. It also has improved tools for creating and manipulating groups of actors.

Author Chris Calef Date 02/12/2012 (11:29 am) Comment 34 comments

Oh, the joys of converting Starter.FPS to C# (Sample Code)

Take a sneak peak at what the conversion of the starter.fps will look like in CSharp! Included is the Cheetah.cs file converted for feedback!

Author Vince Gee Date 02/09/2012 (7:16 am) Comment 29 comments

BLOG REMOVED

First, I want to say thank you to everyone that left such nice comments on my first blog! I really did not expect anyone to be that interested in yet another content pack. Going along with that I have received a number of questions concerning the Conifer Forest Pack. Hopefully, this blog entry will help answer some of them.

Author Ron Kapaun Date 02/05/2012 (11:04 am) Comment 11 comments

Epoch: Incursion - Sneak Peek Video

A sneak peek at the environment being created for the first person, tactical shooter "Epoch: Incursion".

Author Mike Large Date 02/07/2012 (1:43 am) Comment 15 comments

Bumble Bee released on iPad, with source code

I've ported my Global Game Jam entry "The Last Flight of the Bumble Bee" to the iPad. It's available now for free on the App Store.

Author Conor O'Kane Date 02/02/2012 (9:14 pm) Comment 2 comments

A Game in 2750 Days

Forged in the fires of the first Game in a Day, Atoms (now Neutron Flux) has finally shipped 2750 days later. This is it's history in screenshots.

Author Tom Bampton Date 01/31/2012 (8:09 am) Comment 8 comments

What is iTerraform 1.0?

What is iTerraform 1.0? This blog is a screen shot preview of iTerraform 1.0, as well as a quick description of the guts behind iTerraform.

Author Kyle Hagin Date 01/31/2012 (11:52 pm) Comment 6 comments

Something That Vaguely Resembles A Game ...

Does exactly what it says on the tin! I've got a full blown ... if rather rough ... battle with the Ai on the go - and it all works! Well, apart form the bits when it crashes for no apparent reason but I'll see about fixing that later.

Author Steve Acaster Date 01/27/2012 (1:50 pm) Comment 8 comments

FreeBuild Progress

What's this you say? Buildable vehicles and characters? Interoperability with popular Lego CAD software? Tell me more!

Author Thomas -elfprince13- Dickerson Date 01/26/2012 (3:17 pm) Comment 9 comments

DRIVE:Advanced Vehicles Kit for Torque3D version 1.2

DRIVE:AVK for Torque3D version 1.2 is now available. New vehicles, bug fixes and new features added

Author deepscratch Date 01/21/2012 (4:54 am) Comment 44 comments