I first had the idea for Cannibal Cookout over a year ago. I was sitting in a hot tub during my lunch hour, having just been to the gym. The tub was very hot and the water was bubbling like crazy. I was the only person in the tub and I started to think what it would be like if this was a cooking pot I was in and I'd been captured by cannibals. From there the germ of the game was seeded and I spent the next 3-4 weeks working on a design for the game.
Author Scott Wilson-Billing Date 03/31/2012 (10:53 am) Comment 11 comments
My first commercial game is a coop adventure against overwhelming odds. You can build bases, repair, revive, level up, summon troops, and more. It's kind of a hybrid of survival, strategy, and RPG. Please support.
Author Eldon Harris Date 04/04/2012 (1:26 pm) Comment 1 comments
I know I know. The title leaves a lot to be desired, but it's rather descriptive and accurate. Here are a couple videos of my most recent project.
Author Caleb Date 04/04/2012 (8:29 pm) Comment 11 comments
2D GUI HUD Creator is an easy to use artwork tool that comes complete with a growing resource library of GUI and HUD artwork that you can use in the games you develop. Royalty FREE!
Author Jules Date 03/24/2012 (7:08 pm) Comment 13 comments
Some new screenshots and a short update concerning my art asset packs. So far so good. I should make my original schedule.
Author Ron Kapaun Date 03/25/2012 (9:49 am) Comment 13 comments
I have developed a Green-Ear similar technology based on a famous voice messaging system. My current implementation is fully integrated into Torque3D engine. And the server is available as a plugin for torque, as a new object for the console/scripting (for example, the instance of the torque that acts as host, will also provide voice services), or as a standalone executable to install on a different machine.
Author Alfio Saitta Date 03/22/2012 (10:43 am) Comment 7 comments
Whoops, how'd that whole month go by already? I had planned on blogging a couple of weeks ago, to tell you about my exciting new HELP FILE(!) and all the bugs I had just fixed... but, in true, classic living-the-dream indie style, I accidentally found myself diving into some massive amazing new feature creep instead, and... another couple of weeks flew by. (Oops!)
Author Chris Calef Date 03/16/2012 (11:14 pm) Comment 18 comments
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Author Adam Date 03/05/2012 (6:04 pm) Comment 4 comments
Since November, we've been chiseling away at Cavorite 2, the sequel to our most popular game. Check it out and stick around for what's next from Cascadia Games.
Author Chris Jorgensen Date 03/08/2012 (12:25 pm) Comment 7 comments
2D GUI HUD Creator will help you to rapidly create 2D GUI and HUDs for your game using a library of stock artwork and effects.
Author Jules Date 02/29/2012 (10:03 am) Comment 22 comments








