Game Development Community

Plan for Phil Carlisle

Strange Days indeed.

Author Phil Carlisle Date 07/13/2003 (2:44 am) Comment 12 comments

Plan for Randy Anthony

Getting Started

Author Vashner Date 03/18/2002 (2:16 pm) Comment 0 comments

TSE Starter.Racing port Early Release...

A few days ago I posted a .plan/blog about the Starter.Racing pack I was porting over to TSE. I've fixed a few things since then, and after getting a bunch of emails, I've uploaded an early releas...

Author Joseph Euan Date 01/09/2006 (2:23 pm) Comment 0 comments

Plan for James A. Burke

Getting ready for GID, the preasure of deadlines.

Author James A. Burke Date 08/08/2004 (9:56 pm) Comment 0 comments

Plan for Ted Southard

Wow, more progress...

Author Ted Southard Date 05/06/2003 (10:39 am) Comment 0 comments

Sokyuu no G

Hello, this is my first post on this blog, i've got a TGEA license yesterday and i'll try to work hard using it... the first step i'm doing is porting the game project i have with the SnG to TGEA 1...

Author Eros Date 05/03/2008 (12:26 pm) Comment 0 comments

Plan for Trevor Gordon

Working on Crime Force as Mapper

Author Trevor Gordon Date 11/04/2001 (4:51 pm) Comment 0 comments

Plan for Robert Giacalone

I am presently working on a mod for Starsiege. This mod will contain new vehicles, weapons, and components. There will also be some new campaigns based on a rebel upising on Earth. I am projecting ...

Author Robert Giacalone Date 01/08/2002 (7:05 pm) Comment 0 comments

Plan for Mike Kuklinski

Combat Engine improvements for FALLEG

Author Mike Kuklinski Date 12/09/2004 (2:37 pm) Comment 0 comments

t2d.net update

I am pretty excited about the results of the t2d.net abstractions so far, however there is a lot of work that has to be done before I consider this a good release. Also, the name "TAO" seems to be ...

Author Jason Swearingen Date 12/19/2005 (2:29 pm) Comment 0 comments