Well, finally back from GDC. It was a lot of fun - very intense. I'm a bit behind on my classwork, but I'll be done with that by the end of the week, for better or worse. Level building will be the big priority after that -- Marble Blast addicts beware :)
Author Alex Swanson Date 03/10/2003 (3:57 pm) Comment 0 comments
Developer changes mind again, new game in the works, film at 11
Author Pat Wilson Date 03/01/2003 (11:06 pm) Comment 3 comments
ThinkTanks update and a Thanks to the GarageGames community.
Author Joe Maruschak Date 02/20/2003 (9:09 pm) Comment 10 comments
Author Melv May Date 02/16/2003 (2:25 am) Comment 10 comments
Long time, no Plan. I guess I'll start with what I've been up to recently...
Author John Quigley Date 02/14/2003 (6:37 pm) Comment 3 comments
Particles, more fx, etc...
Author Max Robinson Date 01/29/2003 (11:57 am) Comment 5 comments
Another Content Pack goes up for sale. BraveTree Gives back to the community.
Author Joe Maruschak Date 01/17/2003 (8:03 am) Comment 1 comments
Author Melv May Date 01/16/2003 (11:27 am) Comment 2 comments
BraveTree Releases Content Packs.
Author Joe Maruschak Date 01/08/2003 (6:59 pm) Comment 12 comments
Improved frame-rate for ThinkTanks 50-100% in December. Optimizations were mostly rendering speed-ups. Low end machines saw largest impact. These are worst case improvements (highest poly count scenes) -- average case seems to have improved even more.
Author Clark Fagot Date 01/06/2003 (12:16 pm) Comment 28 comments


