Game Development Community

DoubleBear Interview on Dead State

Dead State from DoubleBear nears its Kickstarter goal. The perfect Zombie RPG just keeps getting better! There's still a little time to squeak on in!

Author David Montgomery-Blake Date 07/03/2012 (1:49 pm) Comment 13 comments

My 2 Cents on Diablo 3

I have played about 50 hours of Diablo 3, I have 3 characters (Witch Doctor, Barbarian and Demon Hunter). Overall, I am very satisfied with how Diablo 3 plays. They clearly took the "if it ain't broke don't fix it" route. The game is still very much a click fest, action rpg where looting and grinding through waves of enemies define the core game play...nothing wrong with that!

Author Dexter Chow Date 06/29/2012 (12:58 pm) Comment 6 comments

2D Tuesday: Fancy Hud

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm keeping it simple and providing very basic HUD code using sprites.

Author Michael Perry Date 06/26/2012 (2:42 pm) Comment 27 comments

2D Tuesdays: Box2D Wrapup

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm wrapping up the Box2D discussion and filling the rest of the blog with whatever I want.

Author Michael Perry Date 06/19/2012 (10:25 am) Comment 30 comments

Pedro Vicente and Space Research Software

GarageGames sat down with Pedro Vicente to discuss his latest iPhone game Word Build and other projects he is working on with Torque for Space Research Software.

Author Geoff Beckstrom Date 06/18/2012 (2:57 pm) Comment 4 comments

Community Contest - I see the light

Produce a video highlighting (see what I did there?) the Torque 3D engine's light capabilities and features. This should be a showcase video - not a tutorial. There will be 3 awards: 1 - Video with the most hits 2 - Best video as chosen by GG 3 - Best video as chosen by GG Community

Author Geoff Beckstrom Date 06/15/2012 (12:19 pm) Comment 21 comments

2D Tuesdays: Box2D Dev Discussion

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm continuing on the topic of Box2D and how we iterated.

Author Michael Perry Date 06/12/2012 (9:57 am) Comment 18 comments

Community Contests - Into the Future

This week I am reaching out to you the community for ideas on where to take contests in the future.

Author Geoff Beckstrom Date 06/08/2012 (10:54 am) Comment 25 comments

2D Tuesdays: Kickoff!

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. Read on to find out more about 2D Tuesdays and what kind of content to expect each week.

Author Michael Perry Date 06/05/2012 (9:59 am) Comment 15 comments

Copy Protection Discussion

I know this is a hot topic...I think there can be a great debate on this topic. On the one hand, we have no copy protection and on the other hand strong copy protection.

Author Dexter Chow Date 05/25/2012 (12:53 pm) Comment 59 comments