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Omni Engine Update! 64 Bit plus other features.

by Vince Gee · 10/01/2014 (9:38 am) · 22 comments

Omni T3D Engine Update


Good afternoon everyone,

Winterleaf Entertainment L.L.C. is finally preparing to release the Omni T3D Engine. We recently finished up the TorqueScript Full template as well as the C# templates. Everything is looking awesome.

Not convinced that the Omni T3D Engine out performs Stock T3D MIT 3.5.1? Well now you can compare apples to apples with our Omni TorqueScript sample game download provide at the bottom of this blog.

Features currently implemented in the engine are:


  1. Microsoft CSharp .Net 4.0 Integration(Omni Framework)
  2. Project Template - Full C#
  3. Project Template - Full TorqueScript
  4. Project Template - Empty C#
  5. Project Template - Empty TorqueScript
  6. 32/64 Bit configurations
  7. Datablock Caching for Dedicated Servers Clients
  8. Level loading improvements (Removal of game freezes when switching from 1st to 3rd person or flying around for the first time.
  9. Improved Fonts
  10. Improved Math Routines
  11. Console Refactoring to make the syntax consistent
  12. PDF Material Support
  13. Alpha LOD on Statics
  14. Advanced UI Kit
  15. Shapebase network culling code
  16. Scene Far distance slider (Scene Client Culling)
  17. ZOffset fix for ScatterSky horizon bug
  18. Sahara for Torque 3D MIT 3.5.1
  19. Solder Resource (Rewrote to standard, It is not C++ 11)
  20. WalkableShape Resource
  21. Volumetric Fog

All of the above features can be used in either a TorqueScript or C# project.


The Omni Framework which allows programmers to write their game scripts in C# has been completely reworked for improved performance.

The solution will be released hopefully in the next two weeks if all goes well with the website. The Omni T3D Engine will be FREE for everyone and will be released with a open license (not MIT, more like AMIT, almost MIT, only clause is you can't copy the code and say you wrote it or sell it as an engine that you wrote. As pointed out before, if we could use the DBAD legally, we would. ).

For those interested in using Omni as a replacement for T3D, you can download a demo TorqueScript project from


Csharp [Here

Personally, I'd like to thank everyone who have worked extra hard the last month to push this release so close to the finish line.

Vince

Winterleaf Entertainment L.L.C.
www.winterleafentertainment.com
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#21
10/05/2014 (4:28 pm)
@Andy,

Did you check out your framerate? The major slowdown in T3D is the script engine. Since Omni doesn't use the T3D Script console it runs a bit faster.

At this point, nothing has been modified in the rendering pipeline. So my guess is that it's just running that much faster that it puts more load on the video card.
#22
10/08/2014 (7:30 pm)
@WLE,
This is so timely it is not funny. I have had issues with ISPs which will be solved tomorrow. I am going from a sketchy 1Mbps to 20Mbps! So I will be downloading a lot of things I put on hold.

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