Video of the Omni T3D Game Engine in action (Video included)
by Vince Gee · 07/16/2014 (2:18 pm) · 31 comments
Hey all,
I know I have not posted much in the last few months, but that has been mainly due to me buried to my eyeballs in coding. Winterleaf is finally putting the finishing touches on the Omni T3D Game Engine and I thought I'd share a video of 300 AI split into two teams beating the snot out of each other.
The video quality is not the best, but you get can the general idea of what it's capable of.
These frames were all over 1 million polys, and with out recording software running, it would run at a solid 60-70 FPS.
For those that are new to T3D and haven't heard about the Omni T3D Engine, it's a highly modified T3D engine that has among other things, replaced torquescript with C#. We also swapped out the DXSDK with the win 8.1 sdk among other things. (switched to compiled shaders, multithreaded the GPU, etc).
The engine should be release in a few months for the public to use. It won't be MIT but it will be close. There will be nothing to buy to use this engine and the source will be publicly available. More on all of that later.
Enjoy the vid!
Vince Gee
Winterleaf Entertainment L.L.C.
www.winterleafentertainment.com
I know I have not posted much in the last few months, but that has been mainly due to me buried to my eyeballs in coding. Winterleaf is finally putting the finishing touches on the Omni T3D Game Engine and I thought I'd share a video of 300 AI split into two teams beating the snot out of each other.
The video quality is not the best, but you get can the general idea of what it's capable of.
These frames were all over 1 million polys, and with out recording software running, it would run at a solid 60-70 FPS.
For those that are new to T3D and haven't heard about the Omni T3D Engine, it's a highly modified T3D engine that has among other things, replaced torquescript with C#. We also swapped out the DXSDK with the win 8.1 sdk among other things. (switched to compiled shaders, multithreaded the GPU, etc).
The engine should be release in a few months for the public to use. It won't be MIT but it will be close. There will be nothing to buy to use this engine and the source will be publicly available. More on all of that later.
Enjoy the vid!
Vince Gee
Winterleaf Entertainment L.L.C.
www.winterleafentertainment.com
About the author
www.winterleafentertainment.com
#23
07/23/2014 (8:33 pm)
Is this going to be Oculus Rift Ready/compatible?
#24
Yet your engine is based on MIT code
07/26/2014 (1:23 am)
Quote:The short of the license is simple. We want the code and engine to be free to any indie developer. We want people able to contribute to our build, etc. BUT we want to retain ownership of our code as much as possible and we do not want another party to be able to take our work and release it as there own "Engine". That is the crux of the MIT license which we don't care for.
Yet your engine is based on MIT code
#25
07/26/2014 (7:50 am)
I'm sorry Timmy but could you elaborate that statement? I don't think there will be a licensing issue.. The MIT license is as liberal as it gets.
#26
07/26/2014 (4:24 pm)
Oh there is no license issue, MIT license is indeed very liberal. It just sounds funny stopping people from doing exactly what winterleaf has done to T3D.
#27
@Vince, duh, I know that 'pretty' is not the point. I am just trying to say that you guys have MANY amazing artists and developers that work directly for you. Use them and show them off. I know that OMNI is a good product.
(no, I have not been in the loop/in the know for a long time but, I know what you guys intended.) This is ALL cool, I just know there is MORE that you guys can show.
Lastly, Sorry for my BS gripes. I just really really just wanted to see something incredible (I know your team has the skills and desire and this is impressive but, as a 'game designer' and not a programmer, it means very little to me (and I am sure others as well))
Ron
07/28/2014 (1:50 pm)
Wow, I guess my last post seemed a bit 'harsh'. Sorry about that. You guys have been and ARE doing some great stuff. @Vince, duh, I know that 'pretty' is not the point. I am just trying to say that you guys have MANY amazing artists and developers that work directly for you. Use them and show them off. I know that OMNI is a good product.
(no, I have not been in the loop/in the know for a long time but, I know what you guys intended.) This is ALL cool, I just know there is MORE that you guys can show.
Lastly, Sorry for my BS gripes. I just really really just wanted to see something incredible (I know your team has the skills and desire and this is impressive but, as a 'game designer' and not a programmer, it means very little to me (and I am sure others as well))
Ron
#28
I'll try to convince Paul to do an "artist" update, I guess we just need to be wary of releasing a screenshot that shoots above or below our target quality. (That kind of stuff can demolish games and developers' reputation)
@Timmy, well Vince, Dushan and Aswin put a LOT of work into Omni and we don't want it to be stolen and re-sold. Simple as that.
It's no different than open sourcing e.g. the IPS under something less free than MIT, it's not that we want to compete with Torque on the engine market, we just want to secure our changes from abuse.
As Vince says in that particular quote:
07/28/2014 (3:01 pm)
@Ron fair point, from time to time I get to see some of the WIP screenshots of DoA and they are gorgeous! I cancelled my porn subscriptions after I got those screenshots :PI'll try to convince Paul to do an "artist" update, I guess we just need to be wary of releasing a screenshot that shoots above or below our target quality. (That kind of stuff can demolish games and developers' reputation)
@Timmy, well Vince, Dushan and Aswin put a LOT of work into Omni and we don't want it to be stolen and re-sold. Simple as that.
It's no different than open sourcing e.g. the IPS under something less free than MIT, it's not that we want to compete with Torque on the engine market, we just want to secure our changes from abuse.
As Vince says in that particular quote:
Quote:That is the crux of the MIT license which we don't care for.We don't like that aspect, we love that Torque3D is MIT and that we can release our changes under a different license than T3D's license, but this doesn't mean that there is anything wrong in taking advantage of that opportunity, it's actually the point of the MIT license.
#29
07/28/2014 (3:51 pm)
As i said MIT is very liberal you guys are well within your rights as long as you obey the MIT license and copyrights. All i was saying is it sounds funny you don't like the MIT when it comes to your code but like it when it comes to T3D ;-)
#30
Kidding and personal digs aside, I can run a similar demo in stock T3D (with refined public code and scripts of course, NOT stock and get similar results.) This IS NOT a dig at all. It is also NOT a detrimental opinion on OMNI at all. See, I have always seen OMNI as a GREAT MMO engine. As MANY people know, MMO is not my 'cup of tea'.
I AM VERY Interested in how OMNI performs as a full MMO engine. I also see the total benefit of what Vince showed in his video in that respect. I just want to see what OMNI can do with your work and all the rest of the stuff that has been done. TRUST ME. When I left, I know OMNI was an ULTRA impressive piece of software, and I know these guys have jumped WAY ahead of what I knew when I left the project.
I still love WLE and it's concepts, ideas and team. I just wanna see MORE...
Ron
07/28/2014 (4:56 pm)
Lukas, its not about an 'artist' update really. It is all about making T3D something MORE than it is now. Kidding and personal digs aside, I can run a similar demo in stock T3D (with refined public code and scripts of course, NOT stock and get similar results.) This IS NOT a dig at all. It is also NOT a detrimental opinion on OMNI at all. See, I have always seen OMNI as a GREAT MMO engine. As MANY people know, MMO is not my 'cup of tea'.
I AM VERY Interested in how OMNI performs as a full MMO engine. I also see the total benefit of what Vince showed in his video in that respect. I just want to see what OMNI can do with your work and all the rest of the stuff that has been done. TRUST ME. When I left, I know OMNI was an ULTRA impressive piece of software, and I know these guys have jumped WAY ahead of what I knew when I left the project.
I still love WLE and it's concepts, ideas and team. I just wanna see MORE...
Ron
#31
07/28/2014 (5:05 pm)
@Ron, but that's where you are wrong now. OMNI may have started as a "MMO ENGINE", but its not anymore. this is nothing more than an IMPROVED engine in our opinion. We don't have to worry about XP compatible, or what other people think. We updated the core of this engine first so that we can try to have a more solid foundation to build everything else on. so with that being the case, you should be able to use it for whatever cup o tea youd want - MMO, RPG, FPS, whatever.
Ahsan Muzaheed
Default Studio Name
strange that you guys going for open sourcing it.
Wondering if Unreal Engine 4 have anything to do with that decision.
anyway,
i was waiting for WLE's Android/ios port.
what happened to that?
is that still in WLE's roadmap?