Next Torque 3D Steering Committee and T3D 3.5.1
by Dave Wyand · 03/10/2014 (3:20 pm) · 28 comments

Announcing the Next Torque 3D Steering Committee and T3D 3.5.1
In September 2012 we launched Torque 3D as an open source engine under the MIT license. Since then, the appointed Steering Committee successfully launched three releases. On December 19, 2012, we launched T3D v2.0 as the first new, open source release. Then on May 9, 2013, we launched T3D v3.0, our second MIT release. Finally, on November 13, 2013, we launched T3D 3.5, the most recent version.If you haven't been following the Torque 3D Forums or read Eric Preisz's Latest Blog you may have missed the news that following the T3D 3.5 release the Steering Committee was disbanded. Myself and GarageGames were heavily involved in pushing out each new open source release, and with my time now going towards the business' service work this was not sustainable. All work on the main T3D GitHub repository was put on hold, although of course, anyone was free to fork the repo and continue with their own work.
With one chapter closed, a new one began in January 2014 with a renewed interest from the community in continuing development in T3D's main repo. Over the last few months GarageGames and the community have come together to create the first, completely community driven Steering Committee.
The New Torque 3D Steering Committee
The following community members are now your new, Torque 3D Steering Committee:With this fresh start, the new Steering Committee has come up with their own charter that replaces the previous one. You may read it here on the GitHub wiki. I expect that you will be seeing a number of changes on GitHub and elsewhere as they mold the public view of Torque 3D to their own vision.
Torque 3D 3.5.1
Following the T3D 3.5 release there were a few bugs introduced that impacted people's game creation. Since this release a few Pull Requests were merged into the development branch to fix these issues. In order to provide a clean start for the new Steering Committee I have pushed out these fixes as T3D 3.5.1 and the development branch is now clean.The following changes have been made for T3D 3.5.1:
- Fix for ballistic projectiles not bouncing (link)
- Bullet physics applyImpulse() fix (link)
- Revert trigger polyhedron change (link)
- Update version reporting to 3.5.1 (link)
Where to Find Torque 3D 3.5.1
As always you may find Torque 3D over on GitHub. Here is a list of all repositories:- Main repository: Torque3D
- Documentation: Torque3D-Documentation
- Project Manager: Torque3D-ProjectManager
In addition to GitHub we also have our own ZIP package that combines the Torque3D repository with the updated TorqueScript documentation, the Project Manager, and compiled versions of each of the templates. This package is ideal for those that do not wish to compile Torque 3D on their own, and is available here:
In Closing
Thanks to each of the new Steering Committee members for stepping forward and accepting the responsibility as Torque 3D's new stewards. I look forward to future releases of what I believe to be the best, open source 3D game engine available.- Dave
About the author
Producer at GarageGames LLC
#22
03/22/2014 (9:55 am)
Any room on this steering committee for a marketing dork? :D My programming is mediocre but my pestering people to test stuff out skills are REMARKABLE!
#23
06/13/2014 (9:38 pm)
Does Torque3D can pack art asset into a zip file?like MPQ in WOW,UPK in Unreal Engine
#24
06/14/2014 (10:46 am)
Yes and even encrypt them. The format is epk I think, but don't ask me how it is done, I just have seen it somewhere.
#25
06/14/2014 (7:06 pm)
James: currently the SC is very technically-focused, though we never intended it to be so. We'll think about expanding in the future, but in the meantime, do your thing! Market away :).
#26
06/25/2014 (12:52 pm)
This is great news. I wish the best of luck to the new steering committee!
#27
How to close the physics gravity in Torque 3D WorldEditor ?
10/12/2014 (1:12 am)
I ask one question. How to close the physics gravity in Torque 3D WorldEditor ?
#28
10/21/2014 (3:21 am)
What do you mean by close the gravity? 
Timmy01
I am not trying to criticise in anyway, just merely pointing it out. I am currently working on a vehicle based project using T3D (that is the sole reason i created the physx3 plugin).