Life is Feudal is #2 @ Greenlight! A bit of hope for T3D
by Vladimir aka Bobik · 02/08/2014 (5:37 am) · 21 comments
These are our results as we've reached top100:

Hope it might be helpful in some way.
Hey, maybe there is still some hope for Torque 3D since we answer to all those who are asking about engine, that we've used Torque 3D (but heavily modified ofc).
BTW here is a link on our campaign:
steamcommunity.com/sharedfiles/filedetails/?id=224671046
Would be thankful for your upvotes and positive comments! Feel free to ask more questions on that matter.

Hope it might be helpful in some way.
Hey, maybe there is still some hope for Torque 3D since we answer to all those who are asking about engine, that we've used Torque 3D (but heavily modified ofc).
BTW here is a link on our campaign:
steamcommunity.com/sharedfiles/filedetails/?id=224671046
Would be thankful for your upvotes and positive comments! Feel free to ask more questions on that matter.
#2
02/08/2014 (7:31 am)
This has come a long way - I remember the original demo videos you guys posted of the terraforming stuff. Great work!
#4
02/08/2014 (9:28 am)
Fantastic job guys! I voted you up! This looks awesome!
#5
And your greenlighting seems to be progressing so fast!
I wish you all the best with your game, I'll share it on social media and upvote it on Greenlight!
02/09/2014 (4:37 am)
This looks awesome! Great work.And your greenlighting seems to be progressing so fast!
I wish you all the best with your game, I'll share it on social media and upvote it on Greenlight!
#6
02/09/2014 (4:38 am)
We've reached the top 100 in less then 2 days! Thank you for all your support! i.imgur.com/PYb9wBA.png
#7
02/09/2014 (8:09 am)
Wow, well done! I'm still languishing around mid-place.
#8
02/09/2014 (8:17 am)
We're considering doing a Greenlight soon as well. Can you tell us all a bit more about the process? Like what do they require? What have you done if anything to get supporters? Do you just drop it on there and let the people who already go there vote or have you been actively advertising. If you ARE advertising, what works the best? Etc, etc. Any information would be great!
#9
game icon,
videos,
screenshots,
more screenshots and maybe art
good description (8000 symbols max including bbcode markup)
and game icon. They will resize it everywhere, so do not make it with that much of details or artifacts might appear.
Different FB, indieDB, Steam community and so on links are voluntary, but strongly recommended IMHO
That is all so far, if I hadn't missed anything.
We have no dedicated marketing budget, but we had some game community slowly growing for a good period of time, so simple newsletter and some calls to arms had made us an initial start (but not more then for 500sh "yes" votes or so I believe). That might have made a trick.
Games on Greenlight are placed in chronological order - newest first.
BUT games here (prntscr.com/2qzgu2) seems to be placed in order of their success or some rates or something like that. Because almost all our time we were in the left top corner, while there were new games submitted in Greenlight.
Oh, animated icon (in our case flickering flames) might have made its dirty trick with catching players' eyes. Add our catchy title and a knight-cat :) Well, that's all I can think off.
But if truth to be said, I believe it is our game concept and idea brought us all those "yes" votes.
02/09/2014 (9:54 am)
So far they requested nothing particular from us - only those things you need for a game page itself: game icon,
videos,
screenshots,
more screenshots and maybe art
good description (8000 symbols max including bbcode markup)
and game icon. They will resize it everywhere, so do not make it with that much of details or artifacts might appear.
Different FB, indieDB, Steam community and so on links are voluntary, but strongly recommended IMHO
That is all so far, if I hadn't missed anything.
We have no dedicated marketing budget, but we had some game community slowly growing for a good period of time, so simple newsletter and some calls to arms had made us an initial start (but not more then for 500sh "yes" votes or so I believe). That might have made a trick.
Games on Greenlight are placed in chronological order - newest first.
BUT games here (prntscr.com/2qzgu2) seems to be placed in order of their success or some rates or something like that. Because almost all our time we were in the left top corner, while there were new games submitted in Greenlight.
Oh, animated icon (in our case flickering flames) might have made its dirty trick with catching players' eyes. Add our catchy title and a knight-cat :) Well, that's all I can think off.
But if truth to be said, I believe it is our game concept and idea brought us all those "yes" votes.
#10
02/09/2014 (11:18 am)
Yeah, I think your game in general is really well done. Lots and lots of cool features. How long have you guys been working on it? How many team members? Lol, this is starting to sound like a Dev interview. It's very exciting to see someone have success with the same engine. You give us all hope and confidence!
#11
Thank you for your kind words. We've started work late 2010 on enthusiasm basis. At 2011 we had a tech demo with terraforming and free building and have found investors in October 2011. After that it was 2 years of full time development with a small team. About 5 developers with some of them as a part job and a distant workers. We relied heavily on freelancers job with art and anything non Torque 3D related.
02/09/2014 (11:25 am)
Heh, maybe a little :)Thank you for your kind words. We've started work late 2010 on enthusiasm basis. At 2011 we had a tech demo with terraforming and free building and have found investors in October 2011. After that it was 2 years of full time development with a small team. About 5 developers with some of them as a part job and a distant workers. We relied heavily on freelancers job with art and anything non Torque 3D related.
#12
02/09/2014 (11:34 am)
Looks brilliant, I thought the first demo was great as well. I'll be making a purchase when it gets on Steam. Great work.
#13
02/09/2014 (12:13 pm)
Thanks :)
#14
02/09/2014 (3:33 pm)
Looks very good!
#17
I know that you will have not much time, but would be great to know the problems that you have found using T3D. It would be a very useful information for the future T3D committee, and could be used to improve our engine.
I'm working on a port to Linux and other platforms, I hope this finished in time to be useful for your team.
Thank you for showing what can be done with T3D.
02/10/2014 (4:11 pm)
Congratulations to the team :DI know that you will have not much time, but would be great to know the problems that you have found using T3D. It would be a very useful information for the future T3D committee, and could be used to improve our engine.
I'm working on a port to Linux and other platforms, I hope this finished in time to be useful for your team.
Thank you for showing what can be done with T3D.
#18
To be honest, quite a good amount of them and I'm afraid we will find even more during alpha tests. But thing is, that we're based on T3D 1.1 and had gone our way long time ago, so it might be all complicated.
BTW Luis, can you contact me via skype.
We can talk about your Linux port and about Torque in general.
02/11/2014 (1:05 am)
Thank you!To be honest, quite a good amount of them and I'm afraid we will find even more during alpha tests. But thing is, that we're based on T3D 1.1 and had gone our way long time ago, so it might be all complicated.
BTW Luis, can you contact me via skype.
We can talk about your Linux port and about Torque in general.
#19
Congrats on being ranked #2 on Steam Greenlight. That is no small task.
I wish I had money right now to throw at you guys in celebration. :D
02/11/2014 (7:56 pm)
Hey Bobik,Congrats on being ranked #2 on Steam Greenlight. That is no small task.
I wish I had money right now to throw at you guys in celebration. :D
#20
02/14/2014 (2:19 am)
Good Luck on Greenlight! I hope you make it. I definitely voted for you guys! 
Torque Owner none
Lahage Studios