Deadly Matter :: Update 2
by Nils Eikelenboom · 09/18/2013 (12:32 am) · 27 comments
Sorry, This blog post has been removed
because the content got really dated.Please have a look at these channels for up-to-date information about this project:
Website: www.deadlymatter.com
Twitter: twitter.com/DeadlyMatter
Youtube: www.youtube.com/user/StudioDimSum
Soundcloud: soundcloud.com/user-289877513/
Google+ : plus.google.com/+Deadlymatter
Steam: steamcommunity.com/sharedfiles/filedetails/?id=402901401
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STORY DRIVEN OPEN WORLD ACTION-ADVENTURE
The world is ruled by a secret society called the Illuminati. For a long time they have been working on a global master plan to decimate the human population with the goal to create something they called "a new balance". Their latest project involves the mass production of antimatter in secret underground laboratories, which is used to create weapons of mass destruction.
You will step into the role of Alex, who's task is to prevent the production of antimatter by sabotaging the facilities and extract the source material: gold. Because these secret underground facilities are hidden from the outside world, you'll have to find them first. As they are spread all over the world, some locations like the Crimea (Black Sea) and Sinai (Egypt) are pretty challenging to visit.
While you're making your journey through areas that can be closed or hostile, you'll need to make certain decisions about using violence to achieve your goals. As in real life, aggression is noted and the area with its people (NPC's) you're in, will respond to that accordingly. As Alex, you'll not be able to only shoot your way through, but you'll also need to use stealth or diplomacy and solve problems without violence.
The organisation that is sending you off to these far locations will back you up financially and technically, but demand certain things in return. At some point you will wonder if all the things you do are as noble as one thought they would be.
#22
09/19/2013 (7:06 pm)
Thanks for the info @Zhu! You're maybe right about the collada (DAE) files. Most of my files remain in the DAE format until I'm going to release the game. I find the xml format handy to look for issues in texturing etc. When finally replaced by DTS files I can gain performance.
#24
My favourite parts of Metro 2033 was sneaking around and killing communists/neo nazis.
Yet I think with the sequel they didn't realise what we liked and kept us on the rails.
09/23/2013 (6:36 pm)
Metro 2033 was great and well its based on a novel :-)My favourite parts of Metro 2033 was sneaking around and killing communists/neo nazis.
Yet I think with the sequel they didn't realise what we liked and kept us on the rails.
#25
09/23/2013 (10:31 pm)
Thank you all for the nice compliments; a boost to go on :)
#26

By merging small meshes together and decreasing the amount of statics in prefabs, the frame rate increased from 37 fps to a 50 fps (with all settings to maximum!). So decreasing the draw calls had a great effect.
More improvement on materials needs to be done and tests on older equipment to be conducted, but it's already more comforting then before.
09/25/2013 (12:49 am)
I manage to optimise the level with the performance issues. It was this specific scene that dropped the frame rate to an unacceptable low:
By merging small meshes together and decreasing the amount of statics in prefabs, the frame rate increased from 37 fps to a 50 fps (with all settings to maximum!). So decreasing the draw calls had a great effect.
More improvement on materials needs to be done and tests on older equipment to be conducted, but it's already more comforting then before.
#27
02/11/2014 (3:31 am)
DeadlyMatter :: T3D game in development - Update 3 
Torque Owner Daniel Buckmaster
T3D Steering Committee
And there were no Nazis in sight.