I Am The One Percent: Airship Dragoon Ships
by Steve Acaster · 09/17/2013 (9:58 am) · 58 comments
UPDATE 21st Sept 2013:
www.yorkshirerifles.com/downloads/airship_dragoon_hotfix1.1.exe
And here's a hotfix for an issue where veterans were not being saved properly.
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UPDATE:

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After 2 years and 3 months (note to self, we have got to shorten the blinking heck out of development length next time around) of what seems somewhat akin to self-flagellation ... and even more disturbingly -> 5 years and one month after deciding to make some sort of indie game <- I have finally managed to release my first commercial indie game.

There she blows! A box shot of ... a box which doesn't exist obviously ... because it's a virtual product.
---------------------------------------------
But you can't have a release ... without a trailer .. so here's one of those ...
Also, www.yorkshirerifles.com is now a thing.
Retweet of this, would be appreciated
It's early days on the whole shipping front. I've set up my own site shop with FastSpring (as used by numerous indies including Frozen Synapse's mode7games - and the soon to be released FriendZone American Robot Hand-Egg Simulator ... does that joke ever get old? ... er yes ... :S ).
I am negotiating with Desura at the moment, and once that is sorted out, it's time to mount an assault on Greenlight and spam the gaming press with review copies. Slowly, slowly, catchy monkey - or embarazi as they used to say when I lived abroad.
I have set up an IndieDB for Airship Dragoon, for anyone who may use it.
The whole shipping/e-commerce/desperately seeking attention thing is all a bit new to me ... and like everything else ... in life as well as development ... I'm making it all up as I go along.
Eventually I will get around to doing - what is likely to turn out to be a huge - post mortem of the last 2 years and 3 months of development.
In the meantime, you may want to play Airship Dragoon which of course has a free demo.
----------------------
So, amongst all of this, I might actually get around to porting my old Valkyire Chronicles Style Action-Tactics-Hybrid over to the new Torque3D MIT version, and start umming-and-ahhing about which of the various projects whirling around inside my head will be my next game.
Softly softly catchee monkey ...
HOTFIX
www.yorkshirerifles.com/downloads/airship_dragoon_hotfix1.1.exe
And here's a hotfix for an issue where veterans were not being saved properly.
----------------
UPDATE:
Vote for AIRSHIP DRAGOON on STEAM GREENLIGHT!
... pretty please ...
--------------
Quote:
Today I enter the hallowed corridors of those amateurs, tinkerers, modders and aspirers (aspirers? is that even a word?) who have actually finished and commercially released an indie game. I am the one percent.
After 2 years and 3 months (note to self, we have got to shorten the blinking heck out of development length next time around) of what seems somewhat akin to self-flagellation ... and even more disturbingly -> 5 years and one month after deciding to make some sort of indie game <- I have finally managed to release my first commercial indie game.

There she blows! A box shot of ... a box which doesn't exist obviously ... because it's a virtual product.
---------------------------------------------
But you can't have a release ... without a trailer .. so here's one of those ...
Also, www.yorkshirerifles.com is now a thing.
Retweet of this, would be appreciated
It's early days on the whole shipping front. I've set up my own site shop with FastSpring (as used by numerous indies including Frozen Synapse's mode7games - and the soon to be released FriendZone American Robot Hand-Egg Simulator ... does that joke ever get old? ... er yes ... :S ).
I am negotiating with Desura at the moment, and once that is sorted out, it's time to mount an assault on Greenlight and spam the gaming press with review copies. Slowly, slowly, catchy monkey - or embarazi as they used to say when I lived abroad.
I have set up an IndieDB for Airship Dragoon, for anyone who may use it.
The whole shipping/e-commerce/desperately seeking attention thing is all a bit new to me ... and like everything else ... in life as well as development ... I'm making it all up as I go along.
Eventually I will get around to doing - what is likely to turn out to be a huge - post mortem of the last 2 years and 3 months of development.
In the meantime, you may want to play Airship Dragoon which of course has a free demo.
----------------------
So, amongst all of this, I might actually get around to porting my old Valkyire Chronicles Style Action-Tactics-Hybrid over to the new Torque3D MIT version, and start umming-and-ahhing about which of the various projects whirling around inside my head will be my next game.
Softly softly catchee monkey ...
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
09/17/2013 (12:15 pm)
Grats Steve. The trailer looks awesome, as does the game it shows off!
#3
HUZAAR!!
*Makes sure he has plenty of fizzy pop to hand*
*Puts a bucket in the corner for the dog to pee in*
*Settles down in front of his computer for the night*
*Dons his helmet*
*Tightens his webbing*
*Checks his rifle*
*Have at them!*
09/17/2013 (1:16 pm)
Well so much for doing some work tonight...HUZAAR!!
*Makes sure he has plenty of fizzy pop to hand*
*Puts a bucket in the corner for the dog to pee in*
*Settles down in front of his computer for the night*
*Dons his helmet*
*Tightens his webbing*
*Checks his rifle*
*Have at them!*
#4
09/17/2013 (1:58 pm)
Nice! Great job!
#5
09/17/2013 (1:59 pm)
Congrats Steve! Good luck on the release, may you sell a million copies!
#6
09/17/2013 (2:23 pm)
Congrats..great job on the release
#7
09/17/2013 (2:24 pm)
Congratulations Steve, you've finally created Make My Game Button! Wait... What! You actually made a game instead, why would you do that?! ;)
#8
Ha, tell me about it!
Yeah .. it might have been quicker ... note to self: create "Make My Game Button" in hope of speeding up production next time! ;)
Thanks all, and remember if you're interested in turn-based steampunk tactical action - play the free demo first!
09/17/2013 (2:50 pm)
Quote:
I`ve been making my game for so long, I almost forgot that was the original plan
Ha, tell me about it!
Quote:
you've finally created Make My Game Button! Wait... What! You actually made a game instead
Yeah .. it might have been quicker ... note to self: create "Make My Game Button" in hope of speeding up production next time! ;)
Quote:I'm sure the dog won't mind sharing! ;)
*Puts a bucket in the corner for the dog to pee in*
Thanks all, and remember if you're interested in turn-based steampunk tactical action - play the free demo first!
#10
Spammed my google+, linkedIn and I will post a spot on my website and facebook as well. Least I can do to help drum up interest!
Ron
09/17/2013 (5:09 pm)
CONGRATULATIONS! Not really a bad turn around time for 'one bloke...in his bedroom.. trying to make indie game'..... Plus, it looks really professional! Good work and I am very happy for you. Spammed my google+, linkedIn and I will post a spot on my website and facebook as well. Least I can do to help drum up interest!
Ron
#11
09/17/2013 (5:24 pm)
Woohoo Steve!
#12
09/17/2013 (6:30 pm)
Gratz Steve!
#13
09/17/2013 (6:45 pm)
Congrats!
#14
09/17/2013 (7:09 pm)
Nils likes this
#15
09/17/2013 (7:18 pm)
Congratulations Steve, this looks awesome :)
#16
09/17/2013 (8:17 pm)
Awsome man Congrats
#17
09/18/2013 (12:56 am)
COOL! Congratulations
#18
09/18/2013 (1:41 am)
Congrats Steve, gave you a quick plug on my facebook page www.facebook.com/pages/Indie-Games-Developer/206954289387977
#20
09/18/2013 (6:33 am)
Awesome! Congratulations 
Torque Owner Hedd Roberts