GMK is open source from now
by Yuri Dobronravin · 04/23/2013 (7:47 am) · 22 comments
I should have done it year ago, but felt that I need to fix some obvious compatibility bugs first.
There are still some PhysX issues (seems like phyiscs is deleted twice on client and server), but in general it works with T3D 2.0 fine.
Of course any contributors are very welcome.
github.com/logicking/GMK
GuideBot and GuideBot Topology will follow and will upload it to GitHub as well. Alas without latest T3D compatibility.
Have to thank a lot for all your patience and support.
There are still some PhysX issues (seems like phyiscs is deleted twice on client and server), but in general it works with T3D 2.0 fine.
Of course any contributors are very welcome.
github.com/logicking/GMK
GuideBot and GuideBot Topology will follow and will upload it to GitHub as well. Alas without latest T3D compatibility.
Have to thank a lot for all your patience and support.
BIG THANKS for everyone who bought the product, without such support GMK wouldn't be possible at all
THANK YOU
#22
http://www.garagegames.com/community/forums/viewthread/134096
09/21/2013 (9:09 am)
Solution here:http://www.garagegames.com/community/forums/viewthread/134096

Torque Owner Gibby
faderboy digital media
I'm really close, down to these two errors:
any help would be most appreciated...