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GMK is open source from now

by Yuri Dobronravin · 04/23/2013 (7:47 am) · 22 comments

I should have done it year ago, but felt that I need to fix some obvious compatibility bugs first.

There are still some PhysX issues (seems like phyiscs is deleted twice on client and server), but in general it works with T3D 2.0 fine.

Of course any contributors are very welcome.

github.com/logicking/GMK

GuideBot and GuideBot Topology will follow and will upload it to GitHub as well. Alas without latest T3D compatibility.

Have to thank a lot for all your patience and support.


BIG THANKS for everyone who bought the product, without such support GMK wouldn't be possible at all


THANK YOU

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#21
09/20/2013 (8:58 am)
Anyone care to share how to get this to compile in MIT/3.0?

I'm really close, down to these two errors:

1>c:torquet3d_gmkenginesourcet3dphysicsbulletbt.h(17): fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory

1>c:torquet3d_gmkenginesourcet3dshapebase.cpp(1853): error C2660: 'ShapeBase::getEyeBaseTransform' : function does not take 1 arguments
1>c:torquet3d_gmkenginesourcet3dshapebase.cpp(1857): error C2511: 'void ShapeBase::getEyeBaseTransform(MatrixF *)' : overloaded member function not found in 'ShapeBase'
1>          c:torquet3d_gmkenginesourcet3dshapebase.h(668) : see declaration of 'ShapeBase'
1>c:torquet3d_gmkenginesourcet3dshapebase.cpp(1868): error C2660: 'ShapeBase::getRenderEyeBaseTransform' : function does not take 1 arguments
1>c:torquet3d_gmkenginesourcet3dshapebase.cpp(1872): error C2511: 'void ShapeBase::getRenderEyeBaseTransform(MatrixF *)' : overloaded member function not found in 'ShapeBase'
1>          c:torquet3d_gmkenginesourcet3dshapebase.h(668) : see declaration of 'ShapeBase'

any help would be most appreciated...
#22
09/21/2013 (9:09 am)
Solution here:

http://www.garagegames.com/community/forums/viewthread/134096
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