Torque 2D On Android and Linux: Who wants it?
by Michael Perry · 04/22/2013 (7:36 am) · 48 comments

This is your chance to get Torque 2D on Android and Linux
Greetings everyone! I want to keep this blog short and sweet, as I will be posting it on other sites. This is the last week to contribute to the Kickstarter campaign for bringing Torque 2D to Android. Additionally, Max Gaming recently updated the rewards. Now, their work will also included support for Linux.
For the small amount being requested, this is an amazing value. Two new platforms, for the cost of one, at a price that is easily achievable.
If you look at the Kickstarter Campaign, you will see that they are already at $4,011. I'm not asking anyone to dig deep and empty their bank accounts. Any amount will help. My own personal recommendation is the $25 option. That particular tier will result in you getting the port before everyone else.
Android Support
Before I proceed with the update information, I highly encourage everyone to visit the KickStarter for Torque 2D MIT On Android. Direct quote from MGT:Quote:Max Gaming Technologies has launched a kickstarter to fund an android port of T2D MIT as well as a port for the Ouya. Everyone who backs the project at $25 or more will get access to the port once it is complete. Everyone else will have to wait 6 months for the port to go open source MIT on Github.
We also offer some support at the different tiers and the final Ouya port will be delayed until we get access to a console but we will give early access based off the SDK before that. We will also be porting the default toys that come with T2D as well. Any and all donations are welcomes, come help us bring this great engine to the android platform.
LINUX SUPPORT!!!
Straight from the campaigners page:Quote:As part of the intial funding we will be adding Linux support for T2D as part of the package. Thanks to "TRON" from the Garagegames community for contributing to help add to T2D MIT list of platforms.
GarageGames Support
It should be obvious that GarageGames supports this effort. This is what open source development is all about. Beyond our official endorsement, I will also be offering some of my time to help with any core architecture changes that might be required. If core parts of the engine need to be modified to keep the other platforms on par, or support a new feature, I will be available to help.Need more incentive? Alright, how about this. Even if you are not interested in Android, Linux, or improving the core tech, I have something for you. I will create five new modules just for people who contribute to the campaign. Three will offer new functionality, while the other two will be asset packs. These new modules will not be added to the main Torque 2D repositories.
Based on past experience and review of previously available GG store items, the value should easily be over $50. The modules themselves are the kind of add-ons anyone would grab immediately to speed up their game development. So, there you have it. Something for everyone! Of course, the one catch is that you need to be able to prove you made a contribution =).
Conclusion
That's it for this blog, folks. Our community is not the largest on the web, but it is one of the strongest. This is our chance to support each other, but to also get something amazing in return. If you have any questions, please feel free to ask them in this blog. I'm sure I can get MGT in here to answer them, plus I will be following the replies if you have questions for me.Long live Torque 2D!
Regards,
Mich
About the author
Programmer.
#42
I think smaller features focused on adding content across the board and also working towards the needed elements to support Android. Like with the Linux kickstarter, what was pledged could have been put at least towards OpenGL support.
04/29/2013 (9:49 pm)
I think maybe it would be nicer to have a GG page for T3d/T2D pledges, so there isn't a 7% lost to kickstarter and amazon?I think smaller features focused on adding content across the board and also working towards the needed elements to support Android. Like with the Linux kickstarter, what was pledged could have been put at least towards OpenGL support.
#43
The simple point of all of it boils down to this: We all have access to the freakin source for these engines! I see individuals working on PARTS of the overall solutions to every freaking thing that has FAILED on KickStarter et al but, I don't see GROUPS of us getting together and HELPING each other to work things out prior to or after these attempts fail.
Would it be nice to 'get paid' for making these things happen! Sure it would but, in the end if a bunch of developers feel they NEED android or OpenGl or proper Mac support in order to move forward then why are they not banding together to make it happen? To me; that beats the hell out of a Kickstarter any day.
I have a number of things that I want for T3D (I am sure all of the T2D guys have stuff they want as well). This is one of the reasons I chip in and try to help. I don't have all the answers but, I can help. I mess up in GitHib (BANE OF MY EXISTENCE!) all the time but, I still try and contribute. Sometimes its painful, and the guys in the T3D Steering Committee get a giggle out of my screw ups (seriously, I have redone my repo 5 freaking times now....LOL). But in the end, they help, we all work through it and I get the benefit of having learned from some real pros.
Another thing.... why does a thread about earthquake prediction have more views and comments than anything game related on this site? Not knockin Briton or his math or his data or whether or not the info he presents is correct or anything else, I am just sayin... WTF? (last count was 1053 comments) whats this got to do with games and game dev? Other than the interesting math of course....
In the end, we don't need CASH or Kickstarters... we need people to contribute time, dedication, and bit of pride in the Torque series of engines.
Sounds simplistic but, it's true. Step up! Be counted, and make these engines amazing. (seriously, I spend a great deal of my time just adding common community resources and doing pull requests for them.... it does not ALWAYS take a programming guru to help).
Just something to think about.
Ron
04/29/2013 (11:00 pm)
Smaller features broken in parts, admin fees, etc... The simple point of all of it boils down to this: We all have access to the freakin source for these engines! I see individuals working on PARTS of the overall solutions to every freaking thing that has FAILED on KickStarter et al but, I don't see GROUPS of us getting together and HELPING each other to work things out prior to or after these attempts fail.
Would it be nice to 'get paid' for making these things happen! Sure it would but, in the end if a bunch of developers feel they NEED android or OpenGl or proper Mac support in order to move forward then why are they not banding together to make it happen? To me; that beats the hell out of a Kickstarter any day.
I have a number of things that I want for T3D (I am sure all of the T2D guys have stuff they want as well). This is one of the reasons I chip in and try to help. I don't have all the answers but, I can help. I mess up in GitHib (BANE OF MY EXISTENCE!) all the time but, I still try and contribute. Sometimes its painful, and the guys in the T3D Steering Committee get a giggle out of my screw ups (seriously, I have redone my repo 5 freaking times now....LOL). But in the end, they help, we all work through it and I get the benefit of having learned from some real pros.
Another thing.... why does a thread about earthquake prediction have more views and comments than anything game related on this site? Not knockin Briton or his math or his data or whether or not the info he presents is correct or anything else, I am just sayin... WTF? (last count was 1053 comments) whats this got to do with games and game dev? Other than the interesting math of course....
In the end, we don't need CASH or Kickstarters... we need people to contribute time, dedication, and bit of pride in the Torque series of engines.
Sounds simplistic but, it's true. Step up! Be counted, and make these engines amazing. (seriously, I spend a great deal of my time just adding common community resources and doing pull requests for them.... it does not ALWAYS take a programming guru to help).
Just something to think about.
Ron
#44
I would like to point out that this is exactly the way we will need to proceed with the T2D MIT Editor. Many users still cling to the mentality that GG is going to make everything happen but the truth is that both engines are open-sourced now and they are in our hands.
To clarify, GarageGames still has some very valuable people committed to these engines but that will never match the progress that could be achieved with full dev-teams working full-time on the engines.
I refer you all to the following blog post :
www.garagegames.com/community/blogs/view/22241
We will need to step up and focus our efforts into a coherent operation by leveraging Google+, Google hangouts and Google Docs (yeah I'm a Google fanboy) to facilitate collaboration.
Only 5 times? hehehe. My personal repo for T2D has been killed and re-forked too many times to count.
Well said, Torque game engines are THE ultimate way to learn how to make video games; the fact that they are now open-source is an opportunity that simply has no equivalent in the field.
It is NOT the easiest way but by far the most rewarding.
All that is required is passion and perseverance.
04/30/2013 (2:13 am)
Quote:I don't see GROUPS of us getting together and HELPING each other to work things out prior to or after these attempts fail.
I would like to point out that this is exactly the way we will need to proceed with the T2D MIT Editor. Many users still cling to the mentality that GG is going to make everything happen but the truth is that both engines are open-sourced now and they are in our hands.
To clarify, GarageGames still has some very valuable people committed to these engines but that will never match the progress that could be achieved with full dev-teams working full-time on the engines.
I refer you all to the following blog post :
www.garagegames.com/community/blogs/view/22241
We will need to step up and focus our efforts into a coherent operation by leveraging Google+, Google hangouts and Google Docs (yeah I'm a Google fanboy) to facilitate collaboration.
Quote:I mess up in GitHub (BANE OF MY EXISTENCE!) all the time but, I still try and contribute...(seriously, I have redone my repo 5 freaking times).
Only 5 times? hehehe. My personal repo for T2D has been killed and re-forked too many times to count.
Quote:it does not ALWAYS take a programming guru to help
Well said, Torque game engines are THE ultimate way to learn how to make video games; the fact that they are now open-source is an opportunity that simply has no equivalent in the field.
It is NOT the easiest way but by far the most rewarding.
All that is required is passion and perseverance.
#46
05/21/2013 (12:05 pm)
Hey everyone. I know it's been a month since the last Torque 2D blog. Do not fear, for this is a good sign that we are busier than ever! I will be posting a new blog tomorrow. 
Torque Owner Warthog
Crude Games, LLC
I commend Max Gaming for their effort, and wish them well! And if they try this again I will gladly pledge again.