Goodbye blog!
by Melv May · 03/29/2013 (5:12 am) · 42 comments
Let me start by saying that GarageGames has been a huge part of my life for nearly 12 years. In that time I've messed with the engine, created a whole bunch of extensions for TGE like the foliage and shape replicators, sunlight lens-flares, shoreline rendering, lighting etc then I moved on and created Torque 2D with the intent of releasing it for free but which became TGB only to eventually come full circle and be released for free as open source as Torque 2D.
It's been a crazy ride with lots of challenges along the way. I've gained recognition from many and pride in what I've achieved. I've learned so much in the last decade that it's hard to quantify but I know I've improved many things from coding to remote collaboration alongside lots of amazing and talented folks.
I'd like to say a particular thanks to GarageGames. In the last several years you've been an awesome employer and I've had the privilege of working on some very cool tech that you've trusted me to work on.
But, whilst spending a long time on the same engine technology allows me to get extremely intimate with it, it also means I'm not pushing myself as much as perhaps I should. Now that Torque 2D is out in the wild and I've spent some time after the release making sure that it's as solid as can be, I think it's about time I moved onto another set of challenges. Torque 2D is in safe hands here with GarageGames and the new steering committee can enlist/encourage talented developers from the community to help push Torque 2D forward and get it the attention that it truly deserves.
So with that I'd like to say thanks to everyone at GarageGames and the community at large who've supported and encouraged me to write cool stuff.
This is the T2D developer Melv May signing off. April 2012.
It's been a crazy ride with lots of challenges along the way. I've gained recognition from many and pride in what I've achieved. I've learned so much in the last decade that it's hard to quantify but I know I've improved many things from coding to remote collaboration alongside lots of amazing and talented folks.
I'd like to say a particular thanks to GarageGames. In the last several years you've been an awesome employer and I've had the privilege of working on some very cool tech that you've trusted me to work on.
But, whilst spending a long time on the same engine technology allows me to get extremely intimate with it, it also means I'm not pushing myself as much as perhaps I should. Now that Torque 2D is out in the wild and I've spent some time after the release making sure that it's as solid as can be, I think it's about time I moved onto another set of challenges. Torque 2D is in safe hands here with GarageGames and the new steering committee can enlist/encourage talented developers from the community to help push Torque 2D forward and get it the attention that it truly deserves.
So with that I'd like to say thanks to everyone at GarageGames and the community at large who've supported and encouraged me to write cool stuff.
This is the T2D developer Melv May signing off. April 2012.
About the author
#22

Dude! Nice run man! My Torque experience would have totally sucked if it wasn't for you. Best of luck!
03/29/2013 (9:21 pm)

Dude! Nice run man! My Torque experience would have totally sucked if it wasn't for you. Best of luck!
#23
03/29/2013 (11:10 pm)
Bye Melv, I hope you stick around! Thanks for all the wonderful TGE resources and witty comments. :)
#24

Thanks for making Torque 2D such an amazing engine. Good luck and best wishes on your future projects.
03/30/2013 (1:12 am)
Since manly tears have already been covered, another appropriate reaction:
Thanks for making Torque 2D such an amazing engine. Good luck and best wishes on your future projects.
#28
03/30/2013 (11:52 am)
10 gun salute~
#30
03/30/2013 (1:01 pm)
Melv, you will be sorely missed. Thanks for everything you've done, and best of luck for everything you will do. It's gonna be awesome!
#33
If not - best of luck Melv on you future endeavours
04/01/2013 (2:09 am)
Tell me this is just na April Fools prankIf not - best of luck Melv on you future endeavours
#34
04/01/2013 (9:52 am)
Good luck on your future endeavors, even though you went over to the dark side ;)
#35
04/01/2013 (10:53 am)
It's always been great working with you! I can't wait to see what the future holds for you.
#36
Best of luck in the future!
On a side note, does this mean that Nucleus is dead or that you will have more time to devote to it? Please say it's not dead!!!
04/01/2013 (10:58 am)
Melv, thanks so much for your contributions and help over the years. We started here with the first version of T2D, then TGB, then iT2D, so your work has made a lasting contribution to ours!Best of luck in the future!
On a side note, does this mean that Nucleus is dead or that you will have more time to devote to it? Please say it's not dead!!!
#37

The stuff you've built has always been inspiring to me. Best of luck.
04/01/2013 (12:43 pm)
...aaaaand he's out.
The stuff you've built has always been inspiring to me. Best of luck.
#38
good luck Melv, taml is best! :)
04/02/2013 (12:49 am)
Without you, everything seems to be stopped :(good luck Melv, taml is best! :)
#39
04/02/2013 (4:35 am)
@Warthog: Unfortunately in my new job I won't be able to continue with the development of the Nucleus product. 
Torque Owner Alpha-Kand
Hunter's Meadow
So you ARE sticking around but just not working at/with GarageGames or with T2D?