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DRIVE: Advanced Vehicles Kit

by deepscratch · 10/08/2012 (12:07 pm) · 28 comments

Hello everybody,

DRIVE:AVK is alive and active, and so is the new store.

this release features 3 versions, mixed physics and rigid vehicle classes, pure physics vehicles and pure Rigid class vehicles.

the pure physics vehicles have been tweaked for more realistic simulations,
and the pure rigid vehicles are the perfect choice for multiplayer vehicle games.

for those of you who dont know about DRIVE:AVK, heres a run down of whats in the kit:

/////////////////////////////////////////////////////////////////////////////////////

DRIVE:AVK replaces all the stock Torque vehicles with more realistic and advanced vehicles.

It also adds some new vehicle classes and types (helicopters, boats, motorcycles, legged vehicles).

for each type of vehicle there are default stock physics and bullet physics options (PhysX versions will be released in a later version release. there will NEVER be a charge for updates).

with the mixed version, both types can be used in the same level at the same time, and they interact with each other.

group photo, showing the vehicles in the kit
deepscratch-studios.com/media/images/groupcars.jpg

//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////

wheeled Vehicles and motorcycles:
1; mouse freeLook and keyboard steering.
2; tire track decals.
3; levels of damage and destruction.
4; driver model and animations (steering, gear-shifting).
5; gearboxes, manual or automatic.
5; full working dashboards(speedometers, rev-counters, selected gear).
6; rear view mirrors.

flying Vehicles and helicopters:
1; full keyboard steering.
2; taxiing (landing and taking off).
3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).
4; ejection seats.
5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon).

boats:
1; animated controls(steering, propellors).

legged Vehicles:
1; fully animated animals and characters (drivers).


//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////

15 new vehicle models:

1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).

2; 1 motorcycle model (Ducati 996).

3; 1 flying Vehicle model (F16).

4; 1 boat model (rubber duck inflatable).

5; 1 helicopter model (huey).

6; 3 legged vehicle models (ox cart, sedan chair, chariot).

7; 1 hoverCraft model

//////////////// OK, SO WHAT ELSE IS THERE? ////////////////

1; AI for the vehicles (ideal for a racing or flying or even boating game).

2; player AI that can mount and drive wheeled vehicles.

3; 3 player models (sports car driver, military driver, pilot)

4; 2 playable levels.

5; in the pure physics and mixed versions, a player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.

6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.

7; a basic racing game start up, countDown timer, lap counter.

and the cost for this kit? $50.

the store is located here, click to go there directly.


Here are a few videos of these new vehicles in action:

MultiPlayer on bikes


flying vehicle, showing the Active HUD in action.


physics vehicles AI


motorcycle


dragster


leggedVehicle


functional dashboards


physics flyingVehicles


and there is also:

1; hoverCraft scripts and model for rigid and physics classes.
2; AI for boats, helicopters and flyingVehicles.
3; weaponry for flyingVehicles.
4; AI DecalRoad pathing.

This video shows how easy it is to set up a path for your AI Vehicles to follow

AI DecalRoad


and to finish, a few more images

deepscratch-studios.com/media/images/f16_cocpit.jpg

deepscratch-studios.com/media/images/chrysler_inside.jpg

deepscratch-studios.com/media/images/sedanchairvehicleingame.jpg


and finaly: A Video of a wip level.
best viewed in hiRes, full screen


a note to existing DRIVE:AVK owners: please eMail me with a copy of your purchase order to recieve your free updates.
remember, all updates are free forever.

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#21
10/14/2012 (8:34 am)
are you guys using X86 or 64 bit machines to build on?

I should have mentioned this is set up for a 64 bit machine.

let me know, and I will guide you through the change.
#22
10/14/2012 (8:48 am)
Hey Deepscratch

Windows 7, 64bit.
#23
10/14/2012 (11:00 am)
ok, I checked the linkers of the non-physics version,

open the DRIVE DLL solution, properties, linker rollout, under general and remove the Additional Library Directory that points to Physx.
then go to input, additional dependancies and remove the PhysXCooking.lib and PhysXLoader.lib entries

thanks Jules and James for catching that, I will update the downloads with new solution files soon.
#24
10/15/2012 (3:45 pm)
Thanks Deep (64bit win7 here as well) - and that got a clean build here
#25
10/15/2012 (4:14 pm)
Next set of problems after a clean build:

1) Looks like 'Rally Track.mis', LevelName = "Advanced Vehicles Kit" should be the prime mission to demo the vehicles in, but once in and spawned there are no vehicles and the terrain has the "No Material" png instead of terrain

2) The spawned player has a gun with IronSights and once the gun is fired Drive throws an exception and locks up ("windows is searching for a solution dialog pops up")

Not sure what GG policy is on releasing the entire 1.2 code base on your distributions is, but a full set of buildable source files would be reassuring rather than the copying of files etc - maybe the MIT release is an option or some type of verification that you actually own the 1.2 version

Still kicking this around, would love to see what this release has especially the F-16 (had problems with it in prior releases)

Will post additional as I find it
#26
05/30/2014 (10:34 am)
How do I get a copy? I'm running Win7 x64, new to Torque and must admit the documentation needs attention, I've barely managed to setup Torque with CodeBlocks...
Now I'm blank (besides the great idea for a game I have) :D
#27
06/09/2014 (5:51 am)
you can get a copy by making a $50 paypal payment to my email ( medan121@gmail.com ),
I will then send you the download links and passwords
#28
08/24/2015 (9:02 am)
Hi, deepscratch.
Is that still valid ?

Quote:you can get a copy by making a $50 paypal payment to my email ( medan121@gmail.com ), I will then send you the download links and Passwords [/qoute]

I think your stuff is really worth the money, but I wouldn't like to send money to an abandoned PayPal account .
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