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Frozen Synapse by Mode 7 Games - Developer Interview

by David Montgomery-Blake · 08/12/2011 (10:32 am) · 43 comments

www.frozensynapse.com/images/FStop3.png
Frozen Synapse was written in Torque 2D by an extremely dedicated team of indie professionals. The ratings for their game speaks loud and clear:

"Ceaselessly thrilling." 9/10 (Edge)
"Expect it to make a lot of people's Top 10 lists this year." 9/10 (Destructoid)
"Excellent and inventive...it's such an achievement." 9/10 (Eurogamer)
"A superb effort...this is the best indie game of the year so far." 9/10 (Honest Gamers)
"The most moreish and brilliant game I've played in years." 95% (bit-gamer)

Frozen Synapse is the ultimate tactical game on PC and Mac. It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface. It includes single and multi-player tactical gameplay.



If you love the game (and we can't imagine that you won't!), then make sure to go vote for it at the Golden Joystick Awards!

We caught up with the Ian and Paul from Mode7 to see what makes this game tick!


Please describe Frozen Synapse in your own words.
Frozen Synapse is the ultimate tactical game! You and your opponent have a small squad of soldiers; you both issue orders to them that will be carried out in the next five seconds. Test your plan, hit the "prime" button and watch the results of your decisions play out.

What was your role on Frozen Synapse?
We're a small company (three of us in-house!) so I ended up doing a variety of different things. I was responsible for art direction, audio, music, writing as well as some aspects of the single player design. I also handle all the PR, marketing and business development for Mode 7. I'm busy!

What makes your game unique?
It's the only modern simultaneous-turn-based tactical game. FS combines a classic, under-used form of gameplay with a modern interface and aesthetic.

www.garagegames.com/static/pg/blogs/davidb/frozensynapse_mission.jpg
What was your inspiration to create Frozen Synapse?
Probably Laser Squad Nemesis was the biggest influence. Our Lead Designer Ian played a lot of it in around 2004 and started thinking about ways that he could distill the experience into something a bit leaner and easier to get into.

What was your development process like?
We worked on Frozen Synapse over about four years while doing contract work to support ourselves.

The game started with a basic 2D prototype that was then refined until we had the mechanics working. After that, we concepted the art and started to get some of the actual rendering system in place.

The art and gameplay then evolved together until we had a multiplayer prototype, which we fleshed out into a beta and released. We then spent the next year tweaking that and working on the single player side of teh game.

How many people worked on the dev team? How did you work together?
There we three of us in-house and we had several external contractors as well.

We tend to do a mix of remote working and working in the same location - different situations work for different tasks.

How long did it take to create?
Around four years.

www.garagegames.com/static/pg/blogs/davidb/FrozenSynapse-PlanningPhase.jpg
How did you accomplish QA and beta testing?
Robin, who is our in-house tester, does a lot of testing work. We also all extensively tested the game when it was coming up to beta and launch.

But probably most importantly, we had a brilliant community that built up throughout the beta - that included a group of people who were very keen to volunteer their time to help us out - we're very grateful.

What software/tools did you use to create the game? Why did you use those particular tools?
We used TGB - actually a pretty old version; 1.1.3 I believe. I have a huge amount of experience with Torque going back to my 3rd year project at University which was a Tribes 2 mod. We originally planned on using a fully 2D rendering approach which is why we started on TGB, but in fact we ended up writing our own renderer.

Describe 2-3 of your biggest technical hurtles and how you overcame them. Give as much detail as possible, to the point of getting uber-technical.
We didn't have all that many technical difficulties really. Getting the server (which is written completely in TorqueScript) to be fast enough for thousands of simultaneous players was certainly difficult, and involved having multiple instances accessing the same SQLite database. I'm still not sure if SQLite was the right choice, but it has a lot of advantages."

www.garagegames.com/static/pg/blogs/davidb/FrozenSynapseDeployment.jpg
At GarageGames, we love the game so much that we have decided to share it! As Eric noted in his blog, we have a Community Power Hour on fridays where we interact with the community.

Sorry for the short notice, but at 12pm Pacific time (7:00 PM - 8:00 PM GMT), we will give away 10 licenses for it on Steam. Just post at that time with a positive comment for Mode7 Games and Frozen Synapse! They've worked hard and deserve good vibes from the community!

In the meantime, download the demo while you wait and get playing!

About the author

Community management and development, Educational computing systems and lab management, Flex, ActionScript, JavaScript, PHP, C++, C#, Perl, Python, Ruby, LUA, etc.

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#1
08/12/2011 (10:47 am)
Woot! Congrats!

For all you TL;DR's...we are giving away 10 licenses for FS via Steam gifting. It's first come first serve. Post your positive comment in this blog in an hour and 15 minutes to qualify! ( 7:00PM GMT )
#2
08/12/2011 (10:58 am)
Game looks amazing. Well done everyone at Mode 7!

Beating Deus Ex for second place on steam is huge!

Good luck with the "Golden Joystick Awards" I just voted for you.
#3
08/12/2011 (11:04 am)
The game looks very good. The Edge score is particularly impressive. Nice to see people having such success with Torque products. Congratulations Mode 7.
#4
08/12/2011 (11:05 am)
Great Work!
#5
08/12/2011 (11:08 am)
Outstanding game Mode 7, love the gameplay, the artwork and the captivating music - 10/10
#6
08/12/2011 (11:10 am)
It is a fantastic game, bought it already to support the devs :)
The music is great too.
Only needs co-op :-P

EDIT:
Currently on sale on steam -50%
#7
08/12/2011 (11:21 am)
Superb concept! I love strategy and this is just perfect for strategy lovers!
#8
08/12/2011 (11:28 am)
Great concept, been playing the demo great fun!
#9
08/12/2011 (11:39 am)
Less than a half hour for the free copy giveaways. Just post your positive comments in this blog in ~20 min. Don't pull the trigger too early!
#10
08/12/2011 (11:40 am)
You guys have done an amazing job on Frozen Synapse, Great to see the final product and congratulations on the release!

*edit*

@Eric: they deserve early compliments :)
#12
08/12/2011 (12:02 pm)
Seems to be a great game! Clever with marvelous graphics.
Continue the good work Mode 7. "You have it" :)
#13
08/12/2011 (12:02 pm)
Also, the array of modes in multi-player, the level generation, the youtube export option and the immense amount of possible tactics makes this game a must-buy for anyone that has the slightest interest in strategy and competitive play.

Looks awesome! Thanks for making Frozen Synapse, Mode 7!

~ Xerron
#14
08/12/2011 (12:03 pm)
Anything inspired by Xcom is ok in my book!
#15
08/12/2011 (12:03 pm)
I can haz free copy?
#16
08/12/2011 (12:08 pm)
First heard about Frozen Synapse from a Giant Bomb Quick Look and since then have only heard great things from my friends. I'm downloading the demo right now (my internet is horrible!) but I'm looking forward to giving the full game a try soon!

Looking forward to whatever games you develop in the future, Mode 7! : )

(EDIT: Just realized I didn't include any details to link to my Steam account! My account name is: Ub3rSlug. The email address listed on my profile used to be the email I had with Steam, but I've since moved it to a newer one. )
#17
08/12/2011 (12:22 pm)
Huge congrats to the Frozen Synapse team. I'm blown away by the development, after hearing Ian talk about it for years. The reviews are well deserved and I hope success grows even more.
#18
08/12/2011 (12:28 pm)
Congratulations !!

This looks really cool. More inspiration for me to work on my game :)
#19
08/12/2011 (12:28 pm)
No can Haz, Mr. CEO!
#20
08/12/2011 (12:34 pm)
I will have to check this out. I like the style of it.
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