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Torque 3D 1.1

by Eric Preisz · 06/02/2011 (4:06 pm) · 190 comments











Torque 1.1 Is Gold!


We are proud to announce the release of Torque 3D 1.1. This version is the most stable version of Torque since TGE and the visuals are well beyond anything we have ever released. It’s a great time to be a T3D owner and we encourage you to spread the word to everyone who wants to be part of the lowest price, royalty free, full source, professional grade game engine and tools. Our community is strong and supports each other, and in addition, we have done a lot in this release to help new users reach their goals -whether it is making games for a living, learning how to make games, or both. Enjoy!

Hitting our Stride

As part of my job, I get to talk with many talented people. One of my favorite questions is to ask if they have ever been a part of a company where things seem to “click”; I usually follow up with why they thought that was the case. It is surprising that many people cannot relate and I admit that I can only count a few experiences in my past where things felt “right”.

This release marks one of those times for me, which is amazing considering how many new people we have working together. The energy here is palpable and visible in our work. People worked late because they want to make the release our best -not because we mandated it. We quibble about details because we really care and are we are dedicated to finishing our commitments on time. Erik Graham and I had a two and half hour discussion on two Sunday mornings ago about last minute polish and fixes that Scott, Mich, and I worked on until midnight on the previous Saturday night. That is how we get things done, and while it’s hard, it’s also very rewarding.

And while it’s not my style to be boastful, it is part of my job, and I am really, really, proud of the team and the release. They pulled together a release that spans across many functions of the business with very little schedule slippage (around 13 days from when we had our first solid schedule). This is a great release for us, the code looks better than ever, and it is just the beginning for a team of people, many of whom have never worked together.

So what parts of the business were involved in the release?

Engine – We fixed all known crashes in our tools except for one known issue in the gui editor (I’ll post the fix...it just didn’t make the last round by a few hours). In a herculean effort, Rene rewrote zones and portals because the old system was too brittle and he wanted to get it right for our users. We’ve fixed hundreds upon hundreds of bugs (248 confirmed fixes) and performance issues since beta 3. This is the most stable version of Torque since TGE and our QA team of four has done an amazing job! Special thanks also to those who provided feedback and reproduction cases in our forums from the preview we released almost two months ago.

Documentation & Tutorials –A team of eight reviewed all of our user guides and tutorials and we made thousands of updates. We’ve added three new tutorials: Changing the Player, Deploying to Web, and Client/Server Architecture. And if that wasn’t enough, we rebuilt the T3D section of our web-site to house the updated and existing information.

Web-Site – We completely overhauled the T3D section of our web-site. We now provide T3D specific forums, add-on & resource page, on-line API documentation, and tutorials. My particular favorite new area is the Getting Started guide, a section that will help new users get up and running quickly. We’ve updated all of the marketing information with some of our new amazing art. Which leads me to my next topic…

Art & Demos – Pacific, Deathball Desert, and Sector T3D are the crown jewels of this release. You can get lost in Pacific’s volcano, tunnels, and hidden areas and Sector T3D does a great job showing off how well our postFXs bring together a stylized, directed look. Drive the Cheetah, a wheeled vehicle in an updated Deathball Desert. We have also added a new bad-ass character and a updated weapon. And because we listen, we decided to provide the Max files so that you have full access to the rigging and animation work being done before we export to Collada. All of these levels are finished with our new MLAA implementation, which brings a smooth look to edges; deferred rendering AA isn’t possible with native DX9 AA implementations.

Download our demos now!

Mac & Binary
As we previously mentioned, a Mac and Binary update will lag behind this release. We’ve done a lot to update the code base for OS X, but we have been challenged to find the developers who could keep pace with the PC development. If you know a good OS X focused graphics guru, have them contact us at jobs@garagegames.com. The binary version will be shipped in about three weeks –but why wait, you can own the full version today.

Closing
We are pleased with our release and we are proud of what Torque 3D has become. And while we enjoy providing free updates, we rely on new users to help us fund new features, products, and community maintenance. If you already own T3D, please enjoy the release. If you haven’t already taken advantage of PureLight’s lightmapping you are missing out. We are running a release only price reduction of $150.00. Also, don’t miss out on a 50% discount on the highly praised Torsion to accelerate your TorqueScript coding. If you like what we have done, tweet your praises, put in a good word on a forum, or simply tell a friend. Every little bit helps us support the software you use. Heck, simply download the wallpapers we posted on the bottom of the T3D product page and display your pride for Torque 3d on your desktop.

If you do not own T3D, now is the time. Buy a license!; Buy two! Support our company. The price is for a limited time and won’t last forever.



















About the author

Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.

#121
06/04/2011 (11:34 am)
@Ron - I got the same about visual studio, only 2005 and 2008.

Torsion runs perfectly fine though, no key prompt or anything. I already had Torsion installed way before and only installed Torques final. So I didn't download it recently.
#122
06/04/2011 (11:56 am)
@Alexander...thanks for the info...hopefully someone can tune us into a solution for VS2010.

As far as Torsion goes...I think I know the "problem." It seems that the T3D Toolbox runs (at least on my system) as the "administrator" user. So when I ran it from the icon on my toolbar it ran as my regular user account, but when I ran it from the T3D Toolbox, it ran as administrator. I guess the registration key and registered status are stored at the user account level and not at the system level.

Anyone out there who can offer some insight on the VS2010 issue...I'd love to find a solution. I noticed that I can navigate to the sample project and the VS2010 project folder is in there...so I can load the project in VS2010...it just feels disconnected from the Toolbox experience that I find very inviting in T3D.
#123
06/04/2011 (12:33 pm)
RTFM (read the "fine" manual). ;)

I just found this in the docs where it discusses opening T3D projects. Method 1 describes opening VS2010 and navigating to the solution folder and opening the game's source solution that way.

Below is a portion of the description of method 2 (opening the project through the Toolbox:

docs.garagegames.com/torque-3d/official/content/documentation/Setup/FirstProject...

Quote:
Method 2: The Quickest

NOTE: This method will not yet work with Visual Studio C++ 2010.

So the projects/solutions get created, but it appears the shortcut between the Toolbox and VS2010 is still not quite established.

Thanks GG for clearly stating this in the docs...outside of a couple hours lost trying to figure out if my rig wasn't properly set up...not much has been lost.

I will open my project the old fashioned way and send you the bill for the blister bandaids I will no doubt need due to all the extra mouse clicks. ;)
#124
06/04/2011 (1:34 pm)
We wanted to get the VS2010 option into the Toolbox dropdown, but there were a lot of higher priority tasks in line in front of it. We had to settle for addressing it via the docs this time around unfortunately.
#125
06/04/2011 (2:02 pm)
My workaround is to just add a link to the .sln file in my QuickLinks bar.

That is of course after properly setting up the solution in VS 2010 per our docs.
See: Setup > Setting Up Visual Studio 2010

(I know, we really need to enable linking directly to specific docs while still showing the navigation sidebar on the left).
#126
06/04/2011 (3:25 pm)
@Ron - OMG, someone is reading the docs! =)

Direct Link 2010 Setup (docs.garagegames.com)
#127
06/04/2011 (4:02 pm)
Meh, as a long as there's a working way, I'm fine with it.
It's actually great to know that the docs cover it!

Edit: Quicklinksbar!?!! Awesome!
#128
06/04/2011 (4:18 pm)
@Mich...I am indeed reading the docs. I've been a Torque owner for years...since TGE...but I never really got engaged in any of the C++ PC engines. I've become fairly proficient with TX (rest in peace) but that's quite a different architecture.

I'm finding the docs to be very well done and I think the purchase of a Torsion license will help me to make sense of some of the TorqueScript items that I just couldn't wrap my head around.

I'm going to pop on over to the T3D newbs forum and really make a go at learning to use the engine effectively.

@Alexander...I agree...as long as I can make it go...I don't care if it's hyper-convenient. I just wanted to be sure that my installation wasn't borkd somehow.

@Erik...good suggestion...adding a quick link would be pretty convenient...I think I'll go do that now. ;)

BTW...props to all the GG guys responding to forum posts (and emails, David) on the weekends. It's awesome that you guys dig the work so much that you're always peeking in to see what's happening.
#129
06/04/2011 (4:47 pm)
Quote:
@Ron - OMG, someone is reading the docs! =)
That's what he wants you to think ;)
#130
06/05/2011 (2:49 am)
Simply amazing, freaking AMAZING! What more can I say than my mind is completely and totally blown! This is epic I am so glad I bought another license, I wish I had the funds to buy 5 or 10 more while they are at this price. Simply incredible!
#131
06/05/2011 (6:11 am)
Can't believe I missed this!
Congratulations to everyone at GG! A great achievement!
#132
06/05/2011 (7:27 am)
What happened to the DEMO? When I choose the demo button, nothing is listed for download. Wanted to try the update prior to purchase but can't find the demo download.
#133
06/05/2011 (8:25 am)
I'm seeing the Tools demo. Make sure you are on the Windows tab in the downloads section.
#134
06/05/2011 (8:48 am)
I have tried all tabs (Windows, MAC, Linux) and see nothing to download. I have downloaded the 3D Engine Demo prior to the 1.1 (both MAC and Windows)update with no problems. I have also tried this on both my MacBook and my Dell laptop and both show nothing to download.

If I go to the 2D demo download, both the 2D engine demo and Torsion demo appear for download.

Is a demo version of 1.1 (3D) available for download?
Thanks
#135
06/05/2011 (8:58 am)
Yes. I'm looking at the page right now in Chrome. The download demo button will take you to this page. There should be five demos: Pacific, Burg, Deathball, Sector T3D, and the tools demo. The tools demo sounds like it is the one you want.

Make sure you are logged into the site. I was not seeing the demos in IE when not logged in. As soon as I logged in, they showed up.
#136
06/05/2011 (9:01 am)
Actually David, I don't see the T3D Tools Demo either (logged in or out). Wake webMinkey up!

EDIT:
That link works but the T3D product page demo button is linking to
www.garagegames.com/products/download/385 - which is the personal "my products page for T3D".
#137
06/05/2011 (9:27 am)
I'm seeing the demo as linking to 530 (demos) and the download button to 385 (products). I'll have to check with Matt to see what is occurring here since it seems inconsistent between browsers, etc. Could we move this discussion to the Site Feedback forum and put the specifics of how we are accessing it, which browser/OS, and whether we are logged in or not to help track down this issue?
#138
06/05/2011 (9:36 am)
David, Thanks for the link, that works as I can see all of the level demos and the tools demo just fine (downloading now). The DEMO link on the main 3D page is linking incorrectly I think as Steve said.

I am using Firefox as my browser
#139
06/05/2011 (9:36 am)
Should anyone be interested...I'm blogging my T3D 1.1 learning experience and travels through the documentation.

Make with the clicky if you think you might be able to help or learn from my experience.

@GG - There's some documentation feedback in there as well.
#140
06/05/2011 (11:59 am)
Is this version only available to those that bought the 99 dollar special or previous owners of T3D Professional?

I had T3D standard and do not have this available in my products section.