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Texture Pack: Dirty Metal

by Andrew Brady · 02/05/2009 (12:24 am) · 23 comments

www.rebelliousminds.com/blog/dmtitle1.jpg

Hello!

I have been working on several texture packs for some time. I'm sure some of you have seen updates here in the blogs as well as a post in the forums. This pack I totally enjoyed making.

Anyway.. here are a few screen shots of some of the textures in use. This is a simple level I whipped up yesterday to show them in TGEA.

www.rebelliousminds.com/blog/p4j.jpg
www.rebelliousminds.com/blog/p5j.jpg
www.rebelliousminds.com/blog/p6j.jpg

Here are afew of the textures below that are used in the pics above, and are obviously in the pack. I shrank them down to half scale.

www.rebelliousminds.com/blog/textr1.jpg
www.rebelliousminds.com/blog/textr2.jpg
www.rebelliousminds.com/blog/textr3.jpg

The pack will include the following:


1) 68 unique diffuse textures, and for each texture:
- normal map
- Ambient Occlusion map
- Displacement map
- Specular map

example:

www.rebelliousminds.com/blog/all5.jpg

* The specular maps can be found in two ways. There will be a separate Specular map, as well as one already in the superpng format.

2) Along with these things, the 68 diffuse textures will come in the following formats:
- .png (no alpha)
- .jpg
- .superpng (with alpha spec)
- .dds (dxt-5 format)

* - in total, approx. 544 files

3) Also to be included will be of course a materials file for ease of use.


I will be contacting GG to see if they would be interested in using these in the content pack section. Either way these will be for sale in the coming week(s).

Thanks for your time and attention guys, it's much appreciated.

...oh, I will be posting another content pack soon called Doors & Windows... stay tuned.

~LK~

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#21
02/10/2009 (4:46 pm)
awesome
#22
02/10/2009 (6:08 pm)
@Jaren
I used Radiant -> Constructor -> TGEA. I used Radiant simply because I've used it for years and years. I do the brush work and texture placement in Radiant, then open it up in Constructor to do the lighting and/or portals.
#23
02/11/2009 (9:09 pm)
Yep I wish Constructor worked exactly like GTKRadiant... Constructor's workflow is so odd. I love the way Radiant is set up. Cartography Shop/3DWS were decent too, and then constructor comes along and makes everything weird as hell.
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