Xavier "eXoDuS" Amado

Account Type:
member
Location:
Buenos Aires, Buenos Aires Argentina
Member since:
November 26, 2001
Last Login:
April 4, 2013
Last Update:
January 14, 2009
Bio:

Skills

Primary Skill:
Skilled Programmer
Secondary Skill:
Skilled Web Developer
Tertiary Skill:
Beginner Artist
Summary:
I'm basically a fan of OpenGL and C++, so I mainly do all my coding work in C++ using OpenGL. I've coded many little opengl apps, including Cg Shaders, Bump Mapping, Quake 3 BSP Loader, MD2 Model Loader, and of course Torque Games. I've been coding using Torque since the 26th of Novemeber 2001.

I've also developed some apps, including a web browser, using a numerous of technologies including C# and Mono (a .NET implementation that's able to run on linux), and what can I say, but I think C# is a wonderful tool and I'm expecting to see much more applications developed on .NET in the near future. Hey! Not everything Microsoft sucks, and C# isn't Microsoft really, they comitted it to ECMA Standards.

I've also done UNIX/Linux administration for many years and to the date I still do it and I use Linux for both my servers and my workstations, including my new HP Laptop.

I'm also doing heavy web development, design and deployment lately as a contract job for an american web design firm. We use a number of technologies to design web applications including PHP, mySQL, Javascript, AJAX and CSS, with a rigorous focus on standard compliancy with the w3c XHTML 1.0 standards.

I've also liked to do art, I don't really do art for games, etc, but I always like to play a bit with Photoshop and do background, or signatures for forums, etc. Regarding 3ds Max, I've been using it since version 1.0, way back when Kinetix was the owner, so I know it pretty much, but now I mainly use it for exporting Torque Models and sequences.

Brief Game Dev work summary:
I've worked on GreenLight at iNvasionWorks, a WW2 game using the torque game engine, if you want to know why I left read my plan.
I've then founded my own company with a friend called Black Blood Studios, and started working on a shooter game. After a couple of months of development I found a better offer, that I briefly followed.
I've worked on a game that created some quite of hype on the GG community called Rise Of Power.
Developed a racing game for a possible contractor in about 3 weeks full with racing AI.
Also working for StarCave on it's numerous projects like Terra, Camelot Galway and soon Illumina.
Working on FlashBios mainly doing optimization and helping squashing remaining bugs.
Worked on several technologies I did for myself like AI, RTS engine with TGE, turn based combat, login/data systems using mySQL, poly soup collision detection and lot's more.

I've also written many tutorials and resources for the GG community, including the official Worldcraft documentation, that is now not available for legal reasons with WorldCraft.

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Blogs:
Xavier "eXoDuS" Amado has posted 10 blogs
Resources:
Xavier "eXoDuS" Amado has submitted 16 resources
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Xavier "eXoDuS" Amado has created 99 threads and 1392 posts