John Klima

Account Type:
member
Location:
New York, NY USA
Member since:
September 1, 2004
Last Login:
January 16, 2014
Last Update:
May 12, 2008
Bio:

Skills

Primary Skill:
Advanced Programmer
Secondary Skill:
Skilled Designer
Tertiary Skill:
Skilled Artist
Summary:
With Rapunsel, I have been managing a team of programmers for 2 years in the development of Peeps a 3d Torque based dance adventure game that helps teach programming concepts to girls, aged 12 - 16. I have been responsible for coordinating the 2d and 3d Artists, the game designer, and the programming team, as well as for testing and QA.

My programming responsibilities include character and bot behavior, procedural dance animations, and user interface programming, as well as defining the architectures for these implementations. My implementations include several modifications to the engine in C++ as well as extensive TorqueScript programming.

My CV follows:

Education
2006 MS, Brooklyn Polytechnic University.
Integrated Digital Media.

1987 BFA, State University of New York, College at Purchase.
Concentration in Photography under Jan Groover.

Recent Positions :
2004-2006
New York University, Courant Institute of Applied Mathematics.
Research Scientist, Game Design and Production.

2003-2006
Rhode Island School of Design.
Adjunct Professor of New Media.

2006
Brooklyn Polytechnic University
Adjunct Professor, Integrated Digital Media.

2000
City College of New York.
Adjunct Professor, Game Design Theory.


Software Titles:
ecosystm www.cityarts.com/ecosystm
Peeps - The Rapunsel Project www.rapunsel.org
glasbead www.glasbead.com
EARTH www.cityarts.com/earth
The Great Game www.cityarts.com/epilogue
TGG - Iraq Expansion Pack www.cityarts.com/iraq
complete works www.cityarts.com/lmno

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