Robert Stewart
- Account Type:
- member
- Location:
- Calgary, AB Canada
- Member since:
- October 19, 2004
- Last Login:
- January 2, 2010
- Last Update:
- December 1, 2008
- Bio:
Skills
- Primary Skill:
- Advanced Programmer
- Secondary Skill:
- Advanced Gamer
- Tertiary Skill:
- Novice 3D Artist
- Summary:
- Basically it all started with Qbasic, at the age of 10 I found this program on our first PC called Qbasic. It was great, although it felt limited. I always tried to take it to the max, and so I designed my own little Operating System. Then I heard about Visual Basic and C++, I could not wait to get my hands on that software. They were so expensive back then though, my rich friend had a copy and he never even used it. So I would go to his place to play with it. Anyway, by the age of 16 I decided I would work with DirectX, so I started my own little multiplayer game using winsocks. Now at the age of 19, I have played with many Game Engines, all having there own purposes. Torque Game Engine was the game engine I needed, because of the network support. Oh and with Torque Shader Engine coming out soon, it just gets even better.
Recent Activity
No recent activity
All Activity
- Blogs:
- Robert Stewart has posted 5 blogs
- Resources:
- Robert Stewart has submitted 1 resource
- Forums:
- Robert Stewart has created 115 threads and 404 posts