Game Development Community

Plan for Sam Bacsa

As many of you already know, I've been working hard on the http://torque.netmercs.net/ fixing bugs and adding the final features to the program so I can finally retire the bet...

Author Sam Bacsa Date 07/31/2005 (4:08 am) Comment 1 comments

Oust - Single Player

I've begun on some single player content for Oust. Essentially what it will consist of is a series of challenges in a central location which is tied into the theme (it won't be unlike Aerial Antics i...

Author Jeremy Alessi Date 02/27/2006 (11:39 pm) Comment 0 comments

Plan for Ted Southard

Back in the saddle, kinda...

Author Ted Southard Date 11/17/2002 (8:07 pm) Comment 0 comments

New Site in the Works

We are going to have a new website up in a couple of weeks It has a new look to it, better than our old one I think. We will have a updated features, . - Such as: . Login/Signup . ...

Author Kirchgessner Date 03/01/2006 (10:18 am) Comment 0 comments

Plan for Hugh Byrne

Just getting my name out, I'd like to do art/design for the v12 when it comes out.

Author Hugh Byrne Date 05/24/2001 (9:57 pm) Comment 0 comments

Plan for Cameron Kilgore

Wow. First planfile

Author Cameron Kilgore Date 04/15/2002 (6:48 pm) Comment 0 comments

Plan for Darwin Grizzlehead Cruikshank

Hello everyone, my plan is very simple, i am a beginner and am looking for as much info on every aspect of game creation. I want to take a year to work towards becoming a decent 3d modeler and animat...

Author Darwin Grizzlehead Cruikshank Date 11/27/2002 (6:05 pm) Comment 0 comments

Plan for Vince Gee

My plan is to build a RPG plugin for torque which will handle the majority of functions currently available in games like SWG, EQ1, EQ2, WOW, etc.

Author Vince Gee Date 04/24/2005 (12:17 pm) Comment 9 comments