Game Development Community

My Plan

To work on effects for weapons, ambience and accessories within a game. Not interested in creation of music. Most sounds are made from scratch and are original if not modified completely from existing...

Author Venge Date 07/22/2002 (9:55 am) Comment 0 comments

Plan for Jeremy Noetzelman

In the process of putting in a fair amount of the backend engine stuff my project needs, I've got a bunch of stuff that's either done, or in progress, which may be of interest to folks. So, I'm jus...

Author Jeremy Noetzelman Date 05/20/2002 (3:08 pm) Comment 0 comments

GDC 08 Conference Game Preview

I was at the IGDA NYC holiday party this past Tuesday night, being that one of the more prominent NYC companies is Gamelab, Eric Zimmerman's outfit that runs the MMO games at GDC every year, they did ...

Author Drew -Gaiiden- Sikora Date 12/13/2007 (10:07 am) Comment 0 comments

Plan for Joel Baxter

The downside of not being a morning person. The Daily: Grokking the recent AI changes. And a plug for the PM.

Author Joel Baxter Date 11/13/2002 (12:23 am) Comment 0 comments

Plan for Nauris Krauze

I have decided to spend some time creating ornaments' sets for Realm Wars, to be used (hopefully) by texture artists.

Author Nauris Krauze Date 06/01/2003 (11:20 am) Comment 0 comments

Plan for Sven "RaCooN" Knie

Back to ms2dts Exporter, planing and creating a test/demo level for Tork's "Project:C.A."

Author Sven "RaCooN" Knie Date 03/05/2004 (1:15 pm) Comment 0 comments

Plan for Matthew Droll

I think, our work-week was very successfuly. But there were some problems, privat and others, so that I'm a bit down this moment.

Author Matt Droll Date 02/19/2002 (12:55 pm) Comment 0 comments

Plan for Neil Marshall

I have a Forest!

Author Neil Marshall Date 09/17/2002 (3:29 pm) Comment 0 comments

Plan for Ian Roach

Illumina, Modelling, Concept Art

Author Ian Roach Date 11/09/2003 (6:46 pm) Comment 0 comments

Plan for Ted Southard

I finally took a look at an animated character for my game, and I'm happy! As a clam, too, because they're very happy creatures. Here's the updates for Epic Frontiers' progress: 1) AI/AE: Prototypi...

Author Ted Southard Date 07/18/2004 (11:23 am) Comment 0 comments